책 이미지
책 정보
· 분류 : 외국도서 > 컴퓨터 > 영상처리
· ISBN : 9781119039532
· 쪽수 : 528쪽
목차
Introduction 1
Part I: Getting Started with Blender 7
Chapter 1: Discovering Blender 9
Chapter 2: Understanding How Blender Thinks 27
Chapter 3: Getting Your Hands Dirty Working in Blender 67
Chapter 4: Working in Edit Mode and Object Mode 81
Part II: Creating Detailed 3D Scenes 111
Chapter 5: Creating Anything You Can Imagine with Meshes 113
Chapter 6: Using Blender’s Noni¿½]mesh Primitives 157
Chapter 7: Changing That Boring Gray Default Material 189
Chapter 8: Giving Models Texture 221
Chapter 9: Lighting and Environment 261
Part III: Get Animated 299
Chapter 10: Animating Objects 301
Chapter 11: Discovering the Tools Used in Rigging 335
Chapter 12: Animating Object Deformations 359
Chapter 13: Letting Blender Do the Work for You 377
Part IV: Sharing Your Work with the World 409
Chapter 14: Exporting and Rendering Scenes 411
Chapter 15: Compositing and Editing 423
Part V: The Part of Tens 455
Chapter 16: Ten Problems (and Solutions) for Newbies 457
Chapter 17: Ten Tips for Working More Effectively in Blender 467
Chapter 18: Ten Excellent Community Resources 475
Index 481