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(으)로 106개의 도서가 검색 되었습니다.
esports (Insider Tips on Succeeding in the Industry that is Shaping the Future of Entertainment)
| Springer International Publishing AG
73,340원 | 20240917 | 9783031572647
Is it esports, Esports, E-sports, or eSports? This comprehensive guide is tailored for parents, teachers, marketing managers, government officials, and others who are uncertain about esports. Dive into the world of esports with this essential companion and find online access to course material included in the book.
가격비교
Esports (The Ultimate Gamer’s Guide)
|
0원 | 20180712 | 9781787410947
Lets you add a splash of colour and a touch of texture with eight wall quilts by popular designers. Featuring a variety of sizes and styles, this collection showcases fabrics from reproduction prints to batiks.
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Music in Esports (On the Convergence of the Music and Gaming Industries)
| CRC Press
343,800원 | 20250721 | 9781032625355
This book invites the reader to expand their idea of esports as an independent niche and consider it an integral part of a growing multi- and transmedia ecosystem that includes the global entertainment industry, where music plays an essential role.
가격비교
Exploring Esports (Players, Fans, and the Esports Industry)
| Routledge
85,920원 | 20250904 | 9781032665177
This fascinating new book lifts the lid on the rapidly growing esports industry to examine its human dimension, exploring the career paths, performance and wellbeing of esports players, as well as the marketing, media and venue strategies that can keep fans engaged across the life course.
가격비교
Exploring Esports (Players, Fans, and the Esports Industry)
| Routledge
311,560원 | 20250904 | 9781032665467
This fascinating new book lifts the lid on the rapidly growing esports industry to examine its human dimension, exploring the career paths, performance and wellbeing of esports players, as well as the marketing, media and venue strategies that can keep fans engaged across the life course.
가격비교
Subbuteo to eSports (How British Gaming Shaped Sports Culture)
| Independently Published
35,730원 | 20250629 | 9781923525962
From plastic figurines on suburban carpets to digital arenas packed with millions of viewers, Subbuteo to eSports tells the compelling, fact-based story of how British innovation repeatedly transformed the global landscape of sport through play. Charting more than a century of ingenuity-from the parlour games of Victorian England to VR-driven training simulations used by Premier League clubs-this narrative explores how the UK bridged the gap between tradition and technology.
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Esports and the Media (Challenges and Expectations in a Multi-Screen Society)
| Routledge
42,940원 | 20240527 | 9781032226781
This book takes a multidisciplinary approach to the question of esports and their role in society. It will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture.
가격비교
Social Issues in Esports
| Routledge
90,220원 | 20240527 | 9781032193212
This book provides important new insights into social issues in the rapidly growing field of esports, filling a gap in the literature that has, until now, been dominated by business and management perspectives.
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Esports Business Management
David P. Hedlund, Gil Fried, Rick Smith | 부크크(bookk)
26,500원 | 20250206 | 9791141983987
『Esports Business Management』는 Human Kinetics 가 2020년 11월에 발간한 'Esports Business Management'의 한글 번역서이다. 'Esports Business Management'는 e스포츠 비즈니스의 세계를 포괄적으로 다루는 최초의 교과서 중 하나로, 이 급성장하는 산업의 비즈니스에 대해 배우고자 하는 학생들과 스포츠 전문가들에게 유익한 내용을 제공한다.
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Critical Perspectives on Esports
| Routledge
92,360원 | 20250829 | 9781032467672
This book offers new, multi-disciplinary perspectives on esports, one of the most rapidly growing sectors in the sport and leisure industries.
가격비교
True or False (Video Games & esports Edition)
| Lance D. Williams
17,870원 | 20250126 | 9798230954941
Video games and esports are very popular worldwide. The gaming industry has changed a lot over the years. Whether you consider yourself an expert in gaming or someone interested in learning more about the industry. This book has a lot of information about the past and present. Challenge yourself to see how much you know or do this activity with others to see how much they know.
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Routledge Handbook of Esports
| Routledge
494,200원 | 20240924 | 9781032531502
This handbook offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, it emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today.
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Grassroots Esports (2nd version. How to build esports clubs, the grassroots way and more)
Fritzen, Martin | Books on Demand
27,700원 | 20200121 | 9788743013273
When you read this, you will learn the answers to two questions: 1. How to build an esports organization 2. How and why your esports organization will benefit the society This book is designed to give you the blueprint on how to build an esport organization and arm you with amazing science and arguments, as to why, esports benefits society as well. And thus, securely manage the operation and development of your esports team, organization or sports club.
가격비교
E-sports Revolution
| Raintree
25,420원 | 20200528 | 9781474788076
Ever since people have played video games, there has been competition. Today, e-sports is an intense match-up. Teams and athletes from all over the world compete for big prize money while audiences watch and cheer. Find out what else makes this sport such a success.
가격비교
Esports For Dummies
| For Dummies
40,700원 | 20200428 | 9781119650591
Discover the path to the big leagues It's time to prove all those people who said “video games are a waste of time” wrong. Esports has rewarded top gamers with prize money, glory, and even college scholarships. Want to get in on the action? This book puts you on the path to get your share of the growing world of esports. It helps you figure out the gear you need to be competitive, the games that drive esports, how to break into competitive play, and how to use online platforms to get attention.
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