logo
logo
x
바코드검색
BOOKPRICE.co.kr
책, 도서 가격비교 사이트
바코드검색

인기 검색어

실시간 검색어

검색가능 서점

도서목록 제공

  • 네이버책
  • 알라딘
  • 교보문고
"real-time rendering"(으)로 17개의 도서가 검색 되었습니다.
9781568811017

Real-Time Rendering

 | A K Peters
0원  | 19990701  | 9781568811017
9781138627000

Real-Time Rendering, Fourth Edition

Tomas Akenine-Moller, Eric Haines, Naty Hoffman, Angelo Pesce, Michat Iwanicki  | CRC Press
185,940원  | 20180806  | 9781138627000
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications.
9781568814247

Real-Time Rendering, Third Edition

Akenine-Moller, Tomas/ Haines, Eric/ Hoffman, Naty  | AK Peters
0원  | 20090210  | 9781568814247
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
9783838118871

Visibility Algorithms for Real-Time Rendering

Mattausch, Oliver  | Suedwestdeutscher Verlag Fuer
244,880원  | 20120521  | 9783838118871
Visibility computations are essential operations in computer graphics, which are required for rendering acceleration in the form of visibility culling, as well as for computing realistic lighting. Visibility culling aims to provide output sensitivity by sending only visible primitives to the hardware.
9781484271865

Ray Tracing Gems II (Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX)

 | Springer Nature B.V.
71,480원  | 20211113  | 9781484271865
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
9781484271841

Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix (Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix)

Marrs, Adam, Shirley, Peter, Wald, Ingo  | Apress
87,920원  | 20210922  | 9781484271841
Intermediate-Advanced user level
9781484271872

Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix (Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix)

Marrs, Adam, Shirley, Peter, Wald, Ingo  | Apress
80,410원  | 20210922  | 9781484271872
Intermediate-Advanced user level
9781803239989

The Modern Vulkan Cookbook: A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan (A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan)

Kakkar, Preetish, Maurer, Mauricio  | Packt Publishing
39,000원  | 20240412  | 9781803239989
9781488923135

Discover the Dinosaurs Colouring & Activity Set (Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX)

 | Hinkler Books
9,710원  | 20210601  | 9781488923135
Colour throughout.
9781488924729

Dinosaurs Finger Prints (Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX)

 | Hinkler Books
9,710원  | 20210501  | 9781488924729
Offers contemporary context of Britain as a deeply divided society as reflected in film.
9781484244265

Ray Tracing Gems: High-Quality and Real-Time Rendering with Dxr and Other APIs (High-quality and Real-time Rendering With Dxr and Other Apis)

Haines, Eric (EDT), Akenine-Moller, Tomas (EDT)  | Apress
96,500원  | 20190426  | 9781484244265
Stephen Hawking: stargazer, physicist, icon. Award-winning children's author and journalist, Nikki Sheehan, explores the life of the inspirational scientist.
9781803230962

Shading, Lighting, and Rendering with Blender EEVEE: Create amazing concept art 12 times faster using a real-time rendering engine

 | Packt Publishing
49,810원  | 20220425  | 9781803230962
This book will guide you through creating amazing works of art in Blender using lighting, shading, and rendering. Intermediate-level users will be able to get up and running with Blender 3.0, understanding how to iterate on works quickly, efficiently, and with maximum artistic integrity.
9781598297928

Real Time Massive Model Rendering

 | Morgan & Claypool
71,500원  | 20081130  | 9781598297928
Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies.
9783031795305

Real-Time Massive Model Rendering

 | Springer
64,330원  | 20080724  | 9783031795305
Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies.
9783642183416

Real-Time Graphics Rendering Engine

Bao, Hujun; Hua, Wei  | Springer-Verlag New York Inc
271,870원  | 20120317  | 9783642183416
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced.
최근 본 책