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"shader"(으)로 15개의 도서가 검색 되었습니다.
9781584505983

Shader X7 (Advanced Rendering Techniques)

Engel, Wolfgang  | Charles River Media
0원  | 20090317  | 9781584505983
Welcome to "ShaderX7," the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox.
9781584505440

Shader X6 (Advanced Rendering)

Engel, Wolfgang  | Charles River Media
0원  | 20080226  | 9781584505440
Shader X6: Advanced Rendering is the newest volume in this cutting-edge, indispensable series for game and graphics programmers. This alll new volume is packed with articles covering state-of-the-art shader techniques and tools. These ready-to-use techniques are written by programming professionals from around the world who have a broad depth of experience and knowledge. Each section in the book is also edited by an industry expert to ensure the highest quality and value. The book is broken down into relevant sections to provide programmers with specific tools in geometry, lighting, shadows, environmental effects, 3D engines, and mobile devices, with an emphasis on lighting and DirectX advancements.
9781584504993

Shader X5 (Advanced Rendering Techniques)

Engel, Wolfgang (EDT)  | Charles River Media
124,120원  | 20061220  | 9781584504993
Shader X5 Advanced Rendering Techniques is the newest volume in this cutting-edge, indispensable series for game and graphics programmers. This all new volume is packed with articles covering state-of-the-art shader techniques and tools written by programming professionals from around the world. These authors have a wealth of knowledge and experience in the field, and each section is edited by an industry expert to ensure the highest quality and usefulness! The collection is broken into nine com...
9788960775480

유니티 Shader와 Effect 제작 (3D 게임 최적화와 시각적 효과를 위한)

케니 람머스  | 에이콘출판
30,000원  | 20140430  | 9788960775480
acorn+PACKT 시리즈. 유니티 셰이더를 처음 접하는 개발자를 위한 유니티 셰이더와 이펙트 입문서다. 상세한 설명과 예제 파일을 통해, 셰이더의 품질을 향상시키고 작성 과정을 효율화할 수 있는 새로운 기술을 배운다. 각 장을 마칠 때마다 셰이더의 품질을 향상시키고 작성 과정을 더 효율적으로 만들어주는 새로운 기술을 배울 수 있다. 각 장은 초보자부터 전문가까지 특정 기술을 배울 수 있도록 맞춰져 있다. 또 유니티 셰이더를 처음 작성해보는 사람들은, 각 장을 따라 하며 지식을 쌓을 수 있다. 어느 쪽이든 최신 게임의 비주얼을 만드는 방법에 대한 기술을 배운다. 복잡하고 성능이 무거운 조명 리그(rig) 없이 복잡한 라이팅을 만들기 위한 텍스처 사용, 빛나는 오브젝트와 부드러운 오브젝트를 모두 생성하는 수학을 사용한 기술 마스터, 포스트 이펙트(post effect)를 생성하는 월드를 입력하고 게임을 시각적으로 멋져 보이게 만드는 방법 등을 다루고 있다.
9781032455099

Shader Writing in Open Shading Language (With RenderMan® Examples)

 | CRC Press
321,930원  | 20241003  | 9781032455099
An introduction to shading and shader writing, providing a solid foundation on which to build one's skills as a production shader writer, or to simply gain a better understanding of shading.
9781032421100

Shader Writing in Open Shading Language (With RenderMan® Examples)

 | CRC Press
128,740원  | 20241003  | 9781032421100
An introduction to shading and shader writing, providing a solid foundation on which to build one's skills as a production shader writer, or to simply gain a better understanding of shading.
9788960779518

유니티 5.x Shader와 Effect 제작 (유니티 5의 물리 기반 렌더링 활용)

앨런 주코니  | 에이콘출판
0원  | 20170102  | 9788960779518
[유니티 5.x Shader와 Effect 제작]은 유니티 작업에 생동감을 더하는 셰이더 프로그래밍에 대해 자세히 안내한다. 예제를 하나씩 따라 하다 보면 방대한 수학 지식 없이도 급이 다른 세련된 게임을 만들 수 있다. 고급 3D 게임이나 모바일 게임과 같은 결과물을 만드는 데 필수적인 광원과 화면 효과를 생성하는 방법부터 시작해, 법선 매핑, 이미지 기반 라이팅, 애니메이션 효과를 주는 방법 등을 설명한다. 또한, 물리 기반 렌더링과 같이 매우 유용한 기술을 자유자재로 다루는 비법도 소개한다. 이 책의 마지막 장을 덮을 때쯤이면 어둠의 마법처럼 멀게만 느껴졌던 셰이더가 매우 친숙하게 다가올 것이다.
9781484286531

Building Quality Shaders for Unity® (Using Shader Graphs and HLSL Shaders)

 | Springer Nature B.V.
73,980원  | 20221018  | 9781484286531
Understand what shaders are and what they're used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines.
9781484286517

Building Quality Shaders for Unity (R) (Using Shader Graphs and HLSL Shaders)

 | Apress
56,790원  | 20221003  | 9781484286517
Beginning to Intermediate
9780521482967

Matrices of Sign-Solvable Linear Systems 양장본 Hardcover

Brualdi, Richard A./ Shader, Bryan L.  | Cambridge University Press
262,700원  | 20210101  | 9780521482967
In a sign-solvable linear system, the signs of the coefficients determine the signs of some entries in the solution. This type of system is part of a larger study that helps researchers understand if properties of a matrix can be determined from c...
9781558608535

Real-Time Shader Programming with CDROM

 | Morgan Kaufmann
49,000원  | 20021201  | 9781558608535
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs" -but in real time. Here is a book that will bring this cut...
9780273752264

Interactive Computer Graphics: A Top-Down Approach with Shad (A Top-Down Approach with Shader-Based OpenGL)

Shreiner, Dave, Angel, Edward  | Pearson Higher Education
10,000원  | 20120210  | 9780273752264
This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics-once rare, complicated, and comparatively expensive-are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGLr, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after students learn to create graphics.
9780132545235

Interactive Computer Graphics, 6/E (A Top-down Approach With Shader-based Opengl)

Angel, Edward/ Shreiner, Dave/ /  | Pearson Custom Publishing
0원  | 20110427  | 9780132545235
This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics--once rare, complicated, and comparatively expensive--are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics with OpenGL(R) 3.1, 6e, is an introduction to computer graphics text that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics.
9783836679275

Shader mit GLSL: Eine Einfuhrung in die OpenGL Shading Language

Ihde, Heiko  | Diplomica
129,310원  | 20130608  | 9783836679275
Seit es Computergrafik gibt, wird kontinuierlich versucht die Qualitat der Darstellung bis hin zum absoluten Realismus zu steigern. Die Shader sind dabei ein wichtiges Hilfsmittel um realistischer scheinende Materialien in der Computergrafik zu erzeugen. Shader bieten dem Grafik-Programmierer eine vorher unerreichte Flexibilitat. Die vorher starren Vorgaben der Grafikprozessoren konnen nun individuell an die eigenen Bedurfnisse angepasst werden.
9781484244562

Practical Shader Development: Vertex and Fragment Shaders for Game Developers (Managing the Interplay of Light and Dark for Game Developers)

Halladay, Kyle  | Apress
110,980원  | 20190714  | 9781484244562
Author Twitter: @khalladay
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