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(으)로 6개의 도서가 검색 되었습니다.
Unity and Mugen Editor: Video Game Programming from Scratch
| Our Knowledge Publishing
84,010원 | 20241029 | 9786208246426
Video game programming with Unity and Mugen involves mastering specific tools and languages to create unique interactive experiences. Unity, a leading platform, facilitates the creation of 2D and 3D games through its graphics engine and its wide range of resources and assets. It requires programming skills (C#, JavaScript) to develop game logic, implement mechanics, manage physics and collisions, and optimize performance.
가격비교
Introduction to Java Through Game Development (Learn Java Programming Skills by Working with Video Games)
| Springer Nature B.V.
71,480원 | 20221125 | 9781484289525
Chapter 1:? IntroductionSub -topics? Introduction?o About this text?o Notes on formatting?o Notes on conventions? The book's objectives?o Java fundamental topics?o Java advanced topics?o Game projects included? Setting up your environment?o Checking your Java version?o Installing the latest JDK?o Installing the NetBeans IDE?o Getting the game projects setup? Checking out the games?o Running pong clone?o Running memory match?o Running the duel? Conclusion?o Talking points?o What we coveredChapter
가격비교
Programming Video Games for the Evil Genius Paperback
Cinnamon, Ian | McGraw-Hill
0원 | 20210101 | 9780071497527
Newest addition to the Evil Genius Series Failure is not an option for the readers of Programming Video Games for the Evil Genius a reference that teaches basic programming by doing actual projects and promises success if instructions are followed. Each of the 57 projects can be assembled on any PC, MAC, or Linux computer, and inside tips are offered to modify and customize the games.
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Millennials Killed the Video Star: Mtv’s Transition to Reality Programming
| Duke University Press
178,660원 | 20210129 | 9781478010265
Between 1995 and 2000, the number of music videos airing on MTV dropped by 36 percent. As an alternative to the twenty-four-hour video jukebox the channel had offered during its early years, MTV created an original cycle of scripted reality shows, including?Laguna Beach, The Hills, The City, Catfish, and Jersey Shore, which were aimed at predominantly white youth audiences.
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Practical Digital Video With Programming Examples in C Paperback
Mattison, Phillip E. | Wiley
0원 | 99991230 | 9780471310150
Practical Digital Video with Programming Examples in C Written by an innovator in motion video, this practical, user-friendly guide synthesizes all the vital elements of PC motion video technology in an accessible, nonmathematical way. It helps software developers gain a comprehensive working knowledge of video and multimedia programming. Requiring an essential understanding of electronics and PCs, the book includes twenty software examples with source code to demonstrate state-of-the-art technology and the use of commercial products. This unique resource: Details the differences between graphical and natural images, and the reasons for compressing image data Describes and compares various kinds of computer displays, including their suitability to natural video Explains various methods of color representation and their particular uses in multimedia Highlights major data compression techniques and their application in multimedia Discusses the full range of available video storage techniques Presents several PC video hardware systems and illustrates their effective use Covers two mainstream PC video environments-Microsoft Video for Windows and Apple Quicktime Spotlights the various ways of processing video information Includes detailed references for major digital video standards and storage formats
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Digital Media Primer : Digital Audio, Video, Imaging and Multimedia Programming Paperback
Wong, Yue-Ling | Prentice-Hall
0원 | 20210101 | 9780132239448
This book provides a strong universal foundation in the core concepts and practice that are applicable in digital media. For a more in-depth look at digital media, the series includes two other books which each take either a technical or artistic perspective. The book covers the essentials of digital media digital imaging, video, audio, and multimedia authoring. Analogies drawn from everyday life are used to explain abstract concepts. Software-specific videos show how to use popular digital media applications. For anyone interested in learning the basics of digital media.
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