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"wargaming"(으)로 84개의 도서가 검색 되었습니다.
9781032838113

Business Wargaming (Securing Corporate Value)

 | Routledge
92,220원  | 20240624  | 9781032838113
As the first comprehensive look at wargaming as a business tool, Business Wargaming explores the anatomy and success factors of a typical business wargame. The authors explain how and when wargaming can be used to test strategies, how to plan and prepare for crises, manage change or increase your organization's ability to anticipate and adapt for t
9781682479780

The Craft of Wargaming (A Detailed Planning Guide for Defense Planners and Analysts)

 | Naval Institute Press
40,600원  | 20250304  | 9781682479780
The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations’ missions.
9781025066332

Methodology for Wargaming STANO Systems

 | Hutson Street Press
29,500원  | 20250522  | 9781025066332
In the effort to develop an optimum surveillance, target acquisition, and night observation (STANO) system for integration into the Army, numerous studies must be conducted. Many of these studies will use some form of war gaming to provide the data necessary for discrimination between alternative systems.
9781025062372

Methodology for Wargaming STANO Systems

 | Hutson Street Press
55,400원  | 20250522  | 9781025062372
In the effort to develop an optimum surveillance, target acquisition, and night observation (STANO) system for integration into the Army, numerous studies must be conducted. Many of these studies will use some form of war gaming to provide the data necessary for discrimination between alternative systems.
9780244868673

The Handbook of Cyber Wargames (Wargaming the 21st Century)

 | Lulu Press
0원  | 20200401  | 9780244868673
Cyber security is one of the big challenges of the 21st century. Failure to meet the threat can have major consequences for the individual, a company, an NGO or a nation state. Cyber wargames are an essential part of the training cycle, education and operational analysis needed to rise to meet this threat. This handbook aims to fill a gap in the training for cyber-attacks and cyber warfare.
9781782006350

Lion Rampant: Medieval Wargaming Rules (Medieval Wargaming Rules)

Osprey Publishing (UK)  | Osprey Publishing (UK)
30,340원  | 20140923  | 9781782006350
Suitable for players who wish to collect medieval miniatures and paint the pageantry without wanting to muster huge forces or spend time learning complex rules, this title allows players to game actual historical battles - or to delve into the archives of Hollywood to embark on more over-the-top pulp style clashes.
9780262033992

Zones of Control: Perspectives on Wargaming (Perspectives on Wargaming)

Harrigan, Pat (EDT)  | Mit Pr
125,000원  | 20160415  | 9780262033992
A detailed examination of the GATT regime for international trade, discussing the negotiating record, policy background, economic rationale, and case law.
9781472868640

Dragon Rampant: Second Edition: Fantasy Wargaming Rules

 | Osprey Games
53,090원  | 20251021  | 9781472868640
A revised and updated version of the popular Dragon Rampant ruleset.
9780244609573

The Old West Skirmish Wargames (Wargaming Western Gunfights)

 | Lulu Press, Inc.
0원  | 20170621  | 9780244609573
These classic rules launched skirmish wargaming in the UK and the North America. They were played in most wargaming clubs on a regular basis. From stage coach robberies to recreations of gunfights from the pages of history, these rules introduced wargaming with individual figures. This edition includes many previously unpublished chapters. These rules have all that is required to recreate the American Wild West on the table top.
9780244100247

Donald FeatherstoneOs Wargames Through the Ages Volume 4 (A Wargaming Guide 1861 to 1945)

 | Lulu Press
39,380원  | 20180806  | 9780244100247
Wargames through the Ages was first published to fill a gap in literature of the hobby of wargaming. It was a one volume summary from the outbreak of the American Civil War and the concludes with the end of World War II in 1945. Between 1860 and 1945, the shape of warfare, armies, tactics and equipment underwent a wholesale change.
9781967632121

Cybersecurity Through Simulation (5 Wargaming Strategies for Protecting Business Infrastructure)

 | Rushmore Publishers
35,130원  | 20251101  | 9781967632121
In an age where cyber warfare is no longer science fiction but daily reality, Cybersecurity Through Simulation offers a bold, tactical approach to modern digital defense.Written by U.S. Army veteran and cybersecurity expert Dr. Danny Bruna, this authoritative guide explores how military-inspired wargaming strategies can be adapted to protect critical business infrastructure.
9781805312239

That’s not my dog... (Wargaming Battles of the Crusades)

 | Usborne Publishing Ltd
14,320원  | 99991230  | 9781805312239
A New York Times bestseller, Your Brain on Art is the life-altering journey through the science of neuroaesthetics, which offers proof for how our brains and bodies transform when we participate in the arts
9781913573003

Asterix a’r Pwt Bach Twt (A Guide to Wargaming the Late 17th Century)

 | Dalen (Llyfrau) Cyf
14,320원  | 20201119  | 9781913573003
The first new children's Britannica encyclopedia to be published in more than eight years, with all-new material, specially commissioned illustrations, and created in collaboration with more than 100 expert consultants across all aspects of knowledge
9781025104904

Internet Wargaming With Distributed Processing Using Client-Server Model

 | Hutson Street Press
25,800원  | 20250522  | 9781025104904
The development of a multi-player wargame, accessible on the Internet, is presented. This paper discusses how the client-server model of the World Wide Web (WWW) can be used to implement the five functions of an interactive game. These five functions are registration, interaction, synchronization, adjudication, and graphic display.
9781025100579

Internet Wargaming With Distributed Processing Using Client-Server Model

 | Hutson Street Press
49,850원  | 20250522  | 9781025100579
The development of a multi-player wargame, accessible on the Internet, is presented. This paper discusses how the client-server model of the World Wide Web (WWW) can be used to implement the five functions of an interactive game. These five functions are registration, interaction, synchronization, adjudication, and graphic display.
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