도서분야
XR Case Studies: Using Augmented Reality and Virtual Reality Technology in Business (Paperback)Timothy Jung, Jeremy Dalton (엮은이)  | Springer  | 2022-09-13
9783030727833  | 109,480원
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Virtual and Augmented Reality, Simulation and Serious Games for Education (Paperback)Cai Yiyu, Van, Wouter, Koen Veermans (엮은이)  | Springer  | 2022-08-15
9789811613630  | 255,480원
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Last Gamer Standing (Paperback)Katie Zhao (지은이)  | Scholastic  | 2022-07-07
9780702318252  | 17,070원
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Navigating the Metaverse: A Guide to Limitless Possibilities in a Web 3.0 World (Hardcover)토마소 디 바르톨로, 더크 루스, 캐시 해클 (지은이)  | Wiley  | 2022-05-03
9781119898993  | 45,220원
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A Brief History of Cyberspace (Hardcover, 1)Huansheng Ning (지은이)  | Auerbach Publications  | 2022-04-06
9781032078328  | 224,430원
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Unity in Action (Paperback, 3)Hocking, Joseph (지은이)  | Manning Publications  | 2022-03-03
9781617299339  | 83,730원
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Designing XR : A Rhetorical Design Perspective for the Ecology of Human+Computer Systems (Hardcover)Zakrzewski (지은이)  | Emerald Publishing Limited  | 2022-02-14
9781802623666  | 175,850원
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Reality+ : Virtual Worlds and the Problems of Philosophy (Hardcover)David Chalmers (지은이)  | Penguin Books Ltd  | 2022-01-25
9780241320716  | 54,370원
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The Sandbox Coin: The SAND ERC-20 Utility Token on the Ethereum Blockchain (Paperback)Thomas J. Taylor (지은이)  | BN Publishing  | 2022-01-08
9784026756950  | 19,930원
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Reality Media: Augmented and Virtual Reality (Hardcover)제이 데이비드 볼터, Maria Engberg, Blair McIntyre (지은이)  | MIT Press  | 2021-11-16
9780262045124  | 52,120원
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