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· 제목 : Form Z 4 (Paperback, CD-ROM) (3D Modeling, Rendering and Animation)
· 분류 : 외국도서 > 컴퓨터 > 컴퓨터 그래픽
· ISBN : 9780071425162
· 쪽수 : 464쪽
· 출판일 : 2003-11-01
· 분류 : 외국도서 > 컴퓨터 > 컴퓨터 그래픽
· ISBN : 9780071425162
· 쪽수 : 464쪽
· 출판일 : 2003-11-01
목차
INTRODUCTION
Getting Acquainted
WORKSHOP 1: LETTING YOURSELF GO
1: Beginning with 2D: A Complete Session
2: Direct 3D
3: Some Basic Functions
4: Combining Objects in Various Ways: The Booleans
Assignment: A Simple Pavilion<
WORKSHOP 2: BRINGING A SENSE OF SCALE
1: Sizing Up Your World
2: Restraining the Cursor
3: Transcending Objects: Working at Multiple Levels
4: Executing Transformations and Making Copies
5: Editing Elements
6: Insertions: A Convenient Alternative to Booleans
Assignment: An Architectural Block Model
WORKSHOP 3: PERSONALIZING YOUR ENVIRONMENT
1: Your Own Colors and Styles
2: Controlling the Displays
3: Working With Layers
4: Using Your Own Reference Planes
5: Having Different Views
6: Specifying Your Preferences
Assignment: An Item of Furniture
WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES
1: Going Round and Up and Down
2: Sweeping Your Way Through
3: Skinning and Lofting Your Forms
4: Cutting Your Sections
5: Moving Over Rugged Terrains
6: The Remaining Derivatives
7: Rounding, Bending, Fillets, and Draft Angles
8: Cultivating Attachments
9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
WORKSHOP 1: LETTING YOURSELF GO
1: Beginning with 2D: A Complete Session
2: Direct 3D
3: Some Basic Functions
4: Combining Objects in Various Ways: The Booleans
Assignment: A Simple Pavilion<
WORKSHOP 2: BRINGING A SENSE OF SCALE
1: Sizing Up Your World
2: Restraining the Cursor
3: Transcending Objects: Working at Multiple Levels
4: Executing Transformations and Making Copies
5: Editing Elements
6: Insertions: A Convenient Alternative to Booleans
Assignment: An Architectural Block Model
WORKSHOP 3: PERSONALIZING YOUR ENVIRONMENT
1: Your Own Colors and Styles
2: Controlling the Displays
3: Working With Layers
4: Using Your Own Reference Planes
5: Having Different Views
6: Specifying Your Preferences
Assignment: An Item of Furniture
WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES
1: Going Round and Up and Down
2: Sweeping Your Way Through
3: Skinning and Lofting Your Forms
4: Cutting Your Sections
5: Moving Over Rugged Terrains
6: The Remaining Derivatives
7: Rounding, Bending, Fillets, and Draft Angles
8: Cultivating Attachments
9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
2: Direct 3D
3: Some Basic Functions
4: Combining Objects in Various Ways: The Booleans
Assignment: A Simple Pavilion<
WORKSHOP 2: BRINGING A SENSE OF SCALE
1: Sizing Up Your World
2: Restraining the Cursor
3: Transcending Objects: Working at Multiple Levels
4: Executing Transformations and Making Copies
5: Editing Elements
6: Insertions: A Convenient Alternative to Booleans
Assignment: An Architectural Block Model
WORKSHOP 3: PERSONALIZING YOUR ENVIRONMENT
1: Your Own Colors and Styles
2: Controlling the Displays
3: Working With Layers
4: Using Your Own Reference Planes
5: Having Different Views
6: Specifying Your Preferences
Assignment: An Item of Furniture
WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES
1: Going Round and Up and Down
2: Sweeping Your Way Through
3: Skinning and Lofting Your Forms
4: Cutting Your Sections
5: Moving Over Rugged Terrains
6: The Remaining Derivatives
7: Rounding, Bending, Fillets, and Draft Angles
8: Cultivating Attachments
9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
4: Combining Objects in Various Ways: The Booleans
Assignment: A Simple Pavilion<
WORKSHOP 2: BRINGING A SENSE OF SCALE
1: Sizing Up Your World
2: Restraining the Cursor
3: Transcending Objects: Working at Multiple Levels
4: Executing Transformations and Making Copies
5: Editing Elements
6: Insertions: A Convenient Alternative to Booleans
Assignment: An Architectural Block Model
WORKSHOP 3: PERSONALIZING YOUR ENVIRONMENT
1: Your Own Colors and Styles
2: Controlling the Displays
3: Working With Layers
4: Using Your Own Reference Planes
5: Having Different Views
6: Specifying Your Preferences
Assignment: An Item of Furniture
WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES
1: Going Round and Up and Down
2: Sweeping Your Way Through
3: Skinning and Lofting Your Forms
4: Cutting Your Sections
5: Moving Over Rugged Terrains
6: The Remaining Derivatives
7: Rounding, Bending, Fillets, and Draft Angles
8: Cultivating Attachments
9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
WORKSHOP 2: BRINGING A SENSE OF SCALE
1: Sizing Up Your World
2: Restraining the Cursor
3: Transcending Objects: Working at Multiple Levels
4: Executing Transformations and Making Copies
5: Editing Elements
6: Insertions: A Convenient Alternative to Booleans
Assignment: An Architectural Block Model
WORKSHOP 3: PERSONALIZING YOUR ENVIRONMENT
1: Your Own Colors and Styles
2: Controlling the Displays
3: Working With Layers
4: Using Your Own Reference Planes
5: Having Different Views
6: Specifying Your Preferences
Assignment: An Item of Furniture
WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES
1: Going Round and Up and Down
2: Sweeping Your Way Through
3: Skinning and Lofting Your Forms
4: Cutting Your Sections
5: Moving Over Rugged Terrains
6: The Remaining Derivatives
7: Rounding, Bending, Fillets, and Draft Angles
8: Cultivating Attachments
9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
2: Restraining the Cursor
3: Transcending Objects: Working at Multiple Levels
4: Executing Transformations and Making Copies
5: Editing Elements
6: Insertions: A Convenient Alternative to Booleans
Assignment: An Architectural Block Model
WORKSHOP 3: PERSONALIZING YOUR ENVIRONMENT
1: Your Own Colors and Styles
2: Controlling the Displays
3: Working With Layers
4: Using Your Own Reference Planes
5: Having Different Views
6: Specifying Your Preferences
Assignment: An Item of Furniture
WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES
1: Going Round and Up and Down
2: Sweeping Your Way Through
3: Skinning and Lofting Your Forms
4: Cutting Your Sections
5: Moving Over Rugged Terrains
6: The Remaining Derivatives
7: Rounding, Bending, Fillets, and Draft Angles
8: Cultivating Attachments
9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
4: Executing Transformations and Making Copies
5: Editing Elements
6: Insertions: A Convenient Alternative to Booleans
Assignment: An Architectural Block Model
WORKSHOP 3: PERSONALIZING YOUR ENVIRONMENT
1: Your Own Colors and Styles
2: Controlling the Displays
3: Working With Layers
4: Using Your Own Reference Planes
5: Having Different Views
6: Specifying Your Preferences
Assignment: An Item of Furniture
WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES
1: Going Round and Up and Down
2: Sweeping Your Way Through
3: Skinning and Lofting Your Forms
4: Cutting Your Sections
5: Moving Over Rugged Terrains
6: The Remaining Derivatives
7: Rounding, Bending, Fillets, and Draft Angles
8: Cultivating Attachments
9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
6: Insertions: A Convenient Alternative to Booleans
Assignment: An Architectural Block Model
WORKSHOP 3: PERSONALIZING YOUR ENVIRONMENT
1: Your Own Colors and Styles
2: Controlling the Displays
3: Working With Layers
4: Using Your Own Reference Planes
5: Having Different Views
6: Specifying Your Preferences
Assignment: An Item of Furniture
WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES
1: Going Round and Up and Down
2: Sweeping Your Way Through
3: Skinning and Lofting Your Forms
4: Cutting Your Sections
5: Moving Over Rugged Terrains
6: The Remaining Derivatives
7: Rounding, Bending, Fillets, and Draft Angles
8: Cultivating Attachments
9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
WORKSHOP 3: PERSONALIZING YOUR ENVIRONMENT
1: Your Own Colors and Styles
2: Controlling the Displays
3: Working With Layers
4: Using Your Own Reference Planes
5: Having Different Views
6: Specifying Your Preferences
Assignment: An Item of Furniture
WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES
1: Going Round and Up and Down
2: Sweeping Your Way Through
3: Skinning and Lofting Your Forms
4: Cutting Your Sections
5: Moving Over Rugged Terrains
6: The Remaining Derivatives
7: Rounding, Bending, Fillets, and Draft Angles
8: Cultivating Attachments
9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
2: Controlling the Displays
3: Working With Layers
4: Using Your Own Reference Planes
5: Having Different Views
6: Specifying Your Preferences
Assignment: An Item of Furniture
WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES
1: Going Round and Up and Down
2: Sweeping Your Way Through
3: Skinning and Lofting Your Forms
4: Cutting Your Sections
5: Moving Over Rugged Terrains
6: The Remaining Derivatives
7: Rounding, Bending, Fillets, and Draft Angles
8: Cultivating Attachments
9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
4: Using Your Own Reference Planes
5: Having Different Views
6: Specifying Your Preferences
Assignment: An Item of Furniture
WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES
1: Going Round and Up and Down
2: Sweeping Your Way Through
3: Skinning and Lofting Your Forms
4: Cutting Your Sections
5: Moving Over Rugged Terrains
6: The Remaining Derivatives
7: Rounding, Bending, Fillets, and Draft Angles
8: Cultivating Attachments
9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
6: Specifying Your Preferences
Assignment: An Item of Furniture
WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES
1: Going Round and Up and Down
2: Sweeping Your Way Through
3: Skinning and Lofting Your Forms
4: Cutting Your Sections
5: Moving Over Rugged Terrains
6: The Remaining Derivatives
7: Rounding, Bending, Fillets, and Draft Angles
8: Cultivating Attachments
9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES
1: Going Round and Up and Down
2: Sweeping Your Way Through
3: Skinning and Lofting Your Forms
4: Cutting Your Sections
5: Moving Over Rugged Terrains
6: The Remaining Derivatives
7: Rounding, Bending, Fillets, and Draft Angles
8: Cultivating Attachments
9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
2: Sweeping Your Way Through
3: Skinning and Lofting Your Forms
4: Cutting Your Sections
5: Moving Over Rugged Terrains
6: The Remaining Derivatives
7: Rounding, Bending, Fillets, and Draft Angles
8: Cultivating Attachments
9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
4: Cutting Your Sections
5: Moving Over Rugged Terrains
6: The Remaining Derivatives
7: Rounding, Bending, Fillets, and Draft Angles
8: Cultivating Attachments
9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
6: The Remaining Derivatives
7: Rounding, Bending, Fillets, and Draft Angles
8: Cultivating Attachments
9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
8: Cultivating Attachments
9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
INDEX
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