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Computer Games as a Sociocultural Phenomenon : Games without Frontiers - War without Tears

Computer Games as a Sociocultural Phenomenon : Games without Frontiers - War without Tears (Hardcover)

Andreas Jahn-sudmann, Ralf Stockmann (지은이)
Palgrave Macmillan
228,220원

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Computer Games as a Sociocultural Phenomenon : Games without Frontiers - War without Tears
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책 정보

· 제목 : Computer Games as a Sociocultural Phenomenon : Games without Frontiers - War without Tears (Hardcover) 
· 분류 : 외국도서 > 인문/사회 > 사회과학 > 대중문화
· ISBN : 9780230545441
· 쪽수 : 229쪽
· 출판일 : 2008-01-17

목차

Acknowledgements Notes on Contributors Introduction; A.Jahn-Sudmann & R.Stockmann PART 1: GAME DESIGN AND AESTHETICS The Aesthetic Vocabulary of Video Games; J.Van Dreunen Can Games Get Real? A Closer Look at 'Documentary' Digital Games; I.Bogost & C.Poremba Emotional Design of Computer Games and Fiction Films; D.C.Rusch 'Applied Game Theory': Innovation, Diversity, Experimentation in Contemporary Game Design; H.Jenkins & K.Squire PART 2: SPACE AND TIME There and Back Again: Reuse, Signifiers, and Consistency in Created Game Spaces; P.Berger Another Bricolage in the Wall: Deleuze and Teenage Alienation; J.P.Cain PART 3: WAR AND VIOLENCE Programming Violence: Language and the Making of Interactive Media; C.Herbst Impotence and Agency: Computer Games as a Post-9/11 Battlefield; H.Lowood S(t)imulating War: From Early Films to Military Games; D.Rentfrow PART 4: ETHICS AND MORALITY Player in Fabula. Ethics of Interaction as Semiotic Negotiation Between Authorship and Readership; M.Maietti 'Moral Management': Dealing with Moral Concerns to Maintain Enjoyment of Violent Video Games; C.Klimmt, H.Schmid, A.Nosper, T.Hartmann & P.Vorderer Beyond Good and Evil: The Inhuman Ethics of Redemption and Bloodlines; W.Slocombe PART 5: POLITICS AND IDEOLOGY Preconscious Apocalypse. The Failure of Capitalism in Computer Games; S.O.Cavalcanti Borders and Bodies in City of Heroes: (Re)imaging American Identity Post 9/11; N.Marshall Anti-PC Games. Exploring Articulations of the Politically Incorrect in GTA San Andreas; A.Jahn-Sudmann & R.Stockmann Strip-Shift-Impose-Recycle-Overload-Spill-Breakout-Abuse. Artists' (Mis-)Appropriations of Shooter Games; M.Engeli PART 6: COMPUTER GAME PLAY(ERS) AND CULTURAL IDENTITIES Presence-Play: The Hauntology of the Computer Game; D.Lockwood & T.Richards Negotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing 'Asianness'; D.Chan Teenage Girls 'Play House' - The Cyber-drama of the Sims; L.Dyson Cited Computer Games References Index

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Andreas Jahn-sudmann (지은이)    정보 더보기
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Ralf Stockmann (지은이)    정보 더보기
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