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Computer Graphics: Principles and Practice

Computer Graphics: Principles and Practice (Hardcover, 3, Revised)

(Principles and Practice)

Andries Van Dam, John F. Hughes (지은이)
  |  
Prentice Hall
2013-07-10
  |  
208,500원

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Computer Graphics: Principles and Practice

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· 제목 : Computer Graphics: Principles and Practice (Hardcover, 3, Revised) (Principles and Practice)
· 분류 : 외국도서 > 컴퓨터 > 컴퓨터 그래픽
· ISBN : 9780321399526
· 쪽수 : 1264쪽

목차

Preface Acknowledgments About the Authors Chapter 1: Introduction Chapter 2: Introduction to 2D Graphics Using WPF Chapter 3: An Ancient Renderer Made Modern Chapter 4: A 2D Graphics Testbed Chapter 5: An Introduction to Human Visual Perception Chapter 6: Introduction to Fixed-Function 3D Graphics and Hierarchical Modeling Chapter 7: Essential Mathematics and the Geometry of 2-Space and 3-Space Chapter 8: A Simple Way to Describe Shape in 2D and 3D Chapter 9: Functions on Meshes Chapter 10: Transformations in Two Dimensions Chapter 11: Transformations in Three Dimensions Chapter 12: A 2D and 3D Transformation Library for Graphics Chapter 13: Camera Specifications and Transformations Chapter 14: Standard Approximations and Representations Chapter 15: Raycasting and Rasterization Chapter 16: Survey of 3D Realtime Graphics Platforms Chapter 17: Image Representation and Manipulation Chapter 18: Images and Signal Processing Chapter 19: Enlarging and Shrinking Images Chapter 20: Textures and Texture Mapping Chapter 21: Interaction Techniques Chapter 22: Splines and Subdivision Curves Chapter 23: Splines and Subdivision Surfaces Chapter 24: Implicit Representations of Shape Chapter 25: Meshes Chapter 26: Light Chapter 27: Materials and Scattering Chapter 28: Color Chapter 29: Light Transport Chapter 30: Probability and Monte Carlo Integration Chapter 31: Computing Solutions to the Rendering Equation: Theoretical Approaches Chapter 32: Rendering in Practice Chapter 33: Shaders Chapter 34: Expressive Rendering Chapter 35: Motion Chapter 36: Visibility Determination Chapter 37: Spatial Data Structures Chapter 38: Modern Graphics Hardware List of Principles Bibliography Index

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