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책 정보
· 분류 : 외국도서 > 컴퓨터 > 컴퓨터 그래픽
· ISBN : 9780321902948
· 쪽수 : 796쪽
· 출판일 : 2013-07-31
목차
Figures Tables Examples Foreword Preface Acknowledgments About the Authors Part I: Foundations Chapter 1: Introduction Chapter 2: Our First OpenGL Program Chapter 3: Following the Pipeline Chapter 4: Math for 3D Graphics Chapter 5: Data Chapter 6: Shaders and Programs Part II: In Depth Chapter 7: Vertex Processing and Drawing Commands Chapter 8: Primitive Processing Chapter 9: Fragment Processing and the Framebuffer Chapter 10: Compute Shaders Chapter 11: Controlling and Monitoring the Pipeline Part III: In Practice Chapter 12: Rendering Techniques Chapter 13: Debugging and Performance Optimization Chapter 14: Platform Specifics Appendix A: Further Reading Appendix B: The SBM File Format Appendix C: The SuperBible Tools Glossary Index