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· 분류 : 외국도서 > 컴퓨터 > 디지털 미디어 > 비디오/애니메이션
· ISBN : 9780367349189
· 쪽수 : 414쪽
· 출판일 : 2022-04-08
목차
PART I: Basics of 3D Game Development Chapter 1: Software Tools Chapter 2: A 3D Game Chapter 3: 3D Chapter 4: Designing a 3D Remake Chapter 5: 3D Dottima Character Chapter 6: Blender Modeling and Animation Chapter 7: More Art Assets Chapter 8: First Playable Chapter 9: Game Structure Chapter 10: More Game Objects and a Large Level Chapter 11: Sound and Music Chapter 12: GUI and Cutscenes Chapter 13: Testing and Debugging Chapter 14: Input Chapter 15: Preparing DotGame3D for Release PART II: A 3D Adventure Chapter 16: FPS etc. Chapter 17: Worldbuilding Chapter 18: Character Controller Chapter 19: First Playable Chapter 20: A 3D Puzzle Room Chapter 21: Shaders and Lighting in Unity Chapter 22: Physics Chapter 23: Sound and Music, Part 2 Chapter 24: Releasing FPSAdventure? Chapter 25: Epilogue Appendix I: The C# Coding Standard for this Book Appendix II: Game Development Checklist