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· 분류 : 외국도서 > 예술/대중문화 > 음악 > 가사
· ISBN : 9780367492816
· 쪽수 : 160쪽
· 출판일 : 2021-11-22
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Contents List of Tables List of Figures Chapter 1 An Introduction to Game Scoring Disasterpeace and FEZ: A Case Study of Game Scoring Music System Overview: Sequence Context Menu Music System Overview: Scripts Browser Music System Overview: Main Composition Sequencer Game Scoring as an Unique Mode of Musical Composition Methodology and Outline Bibliography Chapter 2 Game Scoring’s Interactive Multimedia Context Spatial Emulation, the "Gaming Diegesis" and Game Scoring Interactivity: A New Element Audial Responsibility in the Interactive Multimedia Text: A Case Study of the Score for The Legend of Zelda (1987) Case Study Conclusions: Williams, Cage and Game Scoring as Aleatoric Composition Game Scoring Taxonomy: Title Music Game Scoring Taxonomy: Source Music Source Music Case Study: Kondo’s "Lost Woods" Vs. Vreeland’s "Reflection" Game Scoring Taxonomy: Results Music Chapter Conclusions Bibliography Chapter 3 Game Scoring and Gaming Technology Case Study: The Nintendo Entertainment System’s Sound Hardware Configuration Channel Overview: Pulse Wave Channels Channel Overview: Triangle Wave Channel Channel Overview: Noise Channel Channel Overview: Delta Modulation Channel NES Game Scoring Techniques NES Game Scoring Techniques: 2-Channel Echo NES Game Scoring Techniques: Single Channel Echo NES Game Scoring Techniques: Arpeggio & Psychoacoustic Block Chords NES Game Scoring Techniques: TWC Kick Drum Sounds NES Game Scoring Techniques: Melodic Samples Putting It All Together: The APU Mixer Case Study Summary Game Scoring Taxonomy: Logo Jingles Game Scoring Taxonomy: Loading Music Game Scoring Taxonomy: Voice Acting and Vocals Chapter Conclusions Bibliography Chapter 4 Game Design and Game Scoring as Software Programming Game Scoring Taxonomy: Introduction Music Game Scoring Taxonomy: Demo Music Game Scoring Taxonomy: Gameplay Music Gameplay Music: Hub Music Gameplay Music: Area Music Area Music Case Study: Game Scoring as Mimetic Music Technology in Tetris (1984) and Guitar Hero (2005) Gameplay Music: Area Music, cont. Gameplay Music: Time System Jingles Gameplay Music: Battle Music Gameplay Music: Rest Music Gameplay Music: Dialogue Music Dialogue Music Case Study: The Owl and The Legend of Zelda: Link’s Awakening (1993) Gameplay Music: Challenge Music Chapter Conclusions Bibliography Chapter 5 Game Scoring: Gameplay as Performance of Aleatoric Composition Before Video Games: The Aleatoric Tradition A Note on Sound Effects Case Study: Super Mario Bros. (World 6-2) Game Scores Vs. Game Soundtracks: Super Mario Bros. on CD Case Study Conclusions Game Scoring Taxonomy: Menu Sound Effects Mario Menus: A Case Study of Menu Sound Effects in Two Super Mario Games Menu Sound Effects, Cont. Game Scoring Taxonomy: Menu Music Game Scoring Taxonomy: Status Music (Gameplay Music, Cont.) Game Scoring Taxonomy: Gameplay Sound Effects Game Scoring Taxonomy: "Ambiences" or Ambient Sound Effects Chapter Conclusions Bibliography Chapter 6 Game Scoring: Conclusion Future Directions Significance Implications Conclusion Bibliography Index