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Timing for Animation, 40th Anniversary Edition

Timing for Animation, 40th Anniversary Edition (Paperback)

John Halas, Whitaker, Harold (지은이)
CRC Press
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Timing for Animation, 40th Anniversary Edition
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· 제목 : Timing for Animation, 40th Anniversary Edition (Paperback) 
· 분류 : 외국도서 > 컴퓨터 > 디지털 미디어 > 비디오/애니메이션
· ISBN : 9780367527754
· 쪽수 : 184쪽
· 출판일 : 2021-01-27

목차

Timing for Broadcast media Timing for Full Animation Games and Interactive Media What is Good Timing? The Storyboard Traditional Storyboards Digital Storyboards Additional Storyboard Effects Responsibility of the director Directing for interactive games The Basic Unit of Time in Animation Timing for TV, Web-Based Media vs. Timing for Feature Films Slugging Bar Sheets Timing for Traditional Animation: Exposure Charts or Exposure Sheets Timing for an Overseas Production Timing for a 2D Digital Production Timing for a 3D Digital Production Timing for an Actor-Based Program (Performance or Motion Capture) Animation and properties of matter Movement and caricature Cause and effect Newton’s laws of motion Objects thrown through the air Timing of inanimate objects Rotating objects Force transmitted through a flexible joint Force transmitted through jointed limbs Spacing of drawings?general remarks Spacing of drawings Timing a slow action Timing a fast action Getting into and out of holds Single frames or double frames? How long to hold? Anticipation Follow through Overlapping action Timing an oscillating movement Timing to suggest weight and force?1 Timing to suggest weight and force?2 Timing to suggest weight and force?3 Timing to suggest weight and force?4 Timing to suggest force: repeat action Character reactions and ‘takes’ Timing to give a feeling of size The effects of friction, air resistance and wind Timing cycles?how long a repeat? Multiple character scenes Digital crowd scenes. Effects animation: flames and smoke Water Rain Snow Explosions Repeat movements of inanimate objects Timing a walk Types of walk Spacing of drawings in perspective animation Timing animals’ movements: horses Timing animals’ movements: other quadrupeds Timing an animal’s gallop Bird flight Drybrush (speed lines) Accentuating a movement Strobing Fast run cycles Characterisation (acting) The use of timing to suggest mood Synchronising animation to speech Lip-sync?1 Lip-sync?2 Lip-sync?3 Animating for Interactive Games Timing and music Traditional Camera movements 3D Camera Moves Peg movements in Traditional Animation Peg Movements in 3D Animation Editing Animation Editing for Television Episodes Editing for Childrens Programming Editing for Internet Webcast

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