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· 분류 : 외국도서 > 인문/사회 > 심리학 > 사회 심리학
· ISBN : 9780415579339
· 쪽수 : 240쪽
· 출판일 : 2012-03-15
목차
1. Introduction. Part 1. Should Cyberspace be a Space Where, Virtually, Anything is Permissible?2. Virtual Immediacy: Changing the Contingency.3. Disgust: A Measure of Moral Wisdom or Moral Fallibility? 4. Obscenity: A Measure of Offence or Depravity? 5. The Passive Voyeur: Where’s the Harm in Looking?6. Virtual Emotions: Addressing the Paradox of Fiction. 7. On the Nature of Play: Cyberspace as a Virtual Playground. 8. Single-Player Games: What is and, Perhaps What Should Never Be.9. Multiplayer Games: Are We All Agreed?Part 2. The Nature and Authenticity of Selves Within Cyberspace. 10. Disembodiment: A Meeting of Minds. 11. Embodiment: Possible Selves and Cyber-Relations. 12. Progressive Embodiment: The Supermorphic Persona. Part 3. Psychological Parity and Changes to the Self. 13. Violent Games: Where’s the Harm in Playing?14. Psychological Parity: Coping with Altered Contingencies. 15. Identity and Interpretation: Repercussion for Parity and Potential Harm. 16. Transcending Taboos: The Way Forward.