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Symbian OS C++ for Mobile Phones: Volume 3

Symbian OS C++ for Mobile Phones: Volume 3 (Paperback)

Richard Harrison, Andrew Jordan, Mark Shackman, Adi Rome, Alex Wilbur (지은이)
  |  
John Wiley & Sons Inc
2007-06-01
  |  
147,680원

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Symbian OS C++ for Mobile Phones: Volume 3

책 정보

· 제목 : Symbian OS C++ for Mobile Phones: Volume 3 (Paperback) 
· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 언어 > C++
· ISBN : 9780470066416
· 쪽수 : 803쪽

목차

About the Authors. Acknowledgements. Symbian Press Acknowledgments. About this book. Glossary. 1 Getting Started. 1.1 Using the Emulator. 1.2 Hello World Text Version. Summary. 2 A System Introduction to Symbian OS. 2.1 Symbian OS Basics. 2.2 Framework Basics. 2.3 APIs Covered in this Book. Summary. 3 Symbian OS C++. 3.1 Fundamental Data Types. 3.2 Naming Conventions. 3.3 Functions. 3.4 APIs. 3.5 Templates. 3.6 Casting. 3.7 Classes. 3.8 Design Patterns. Summary. 4 Objects Memory Management, Cleanup and Error Handling. 4.1 Object Creation and Destruction. 4.2 Class Categories in Symbian OS. 4.3 Error Handling. 4.4 The Cleanup Stack. 4.5 Two Phase Construction. Summary. 5 Descriptors. 5.1 Overview. 5.2 Anatomy of Descriptors. 5.3 Literals. 5.4 Stack Descriptors. 5.5 Pointer Descriptors. 5.6 Heap Descriptors. 5.7 Narrow, Wide and Neutral Descriptors. 5.8 Descriptors and Binary Data. 5.9 Using Descriptors with Methods. 5.10 Some Descriptor Operations. 5.11 Correct Use of Descriptors. 5.12 Manipulating Descriptors. Summary. 6 Active Objects. 6.1 The Asynchronous Service. 6.2 Multitasking and Pre emption. 6.3 A More In depth Look at Active Objects. 6.4 How It Works. 6.5 Active Object Priorities. 6.6 Active Object Cancellation. 6.7 Starting and Stopping the Scheduler. 6.8 Understanding a Stray Signal. 6.9 Other Common Active Object Errors. 6.10 Implementing State Machines. 6.11 Long Running Tasks and Active Objects. Summary. 7 Files and the File System. 7.1 File Based Applications. 7.2 Drives and File Types. 7.3 File System Services. 7.4 Streams. 7.5 Stores. Summary. 8 Interprocess Communication Mechanisms. 8.1 Overview. 8.2 Client server IPC. 8.3 Publish and Subscribe IPC. 8.4 Message Queue IPC. 8.5 Which IPC Mechanism Should You Use? Summary. 9 Platform Security and Publishing Applications. 9.1 Releasing an Application. 9.2 How Does Platform Security Work? 9.3 How Do I Support Platform Security? 9.4 Preparing an Application for Distribution. 9.5 Overview of Symbian Signed. 9.5 Installing a SIS File. 9.6 List of Capabilities. Summary. 10 Debugging and the Emulator. 10.1 Using the Emulator. 10.2 Emulator Debugging. 10.3 Debugging on a Phone. 10.4 Miscellaneous Tools. Summary. 11 The Application Framework. 11.1 Symbian OS Application Framework. 11.2 S60 and UIQ Platform Application Frameworks. 11.3 A Graphical Hello World. Summary. 12 A Simple Graphical Application. 12.1 Implementing the Game on S60. 12.2 Differences for UIQ 3. Summary. 13 Resource Files. 13.1 Why a Symbian Specific Resource Compiler? 13.2 Source File Syntax. 13.3 Bitmaps and Icons. 13.4 Updating the Resource Files. 13.5 Application Registration Files. 13.6 Localizable Strings. 13.7 Multiple Resource Files. 13.8 Compiling a Resource File. 13.9 The Content of a Compiled Resource File. 13.10 Reading Resource Files. Summary. 14 Views and the View Architecture. 14.1 The View Architecture. 14.2 The MCoeView Interface. 14.3 Introduction to the Example Application. 14.4 Creating and Managing the Views. 14.5 Implementing the MCoeView Interface. 14.6 Command Menus. Summary. 15 Controls. 15.1 What Is a Control? 15.2 Control Types. 15.3 Control Layout. 15.4 Handling Key and Pointer Events. 15.5 Observing a Control. 15.6 Drawing a Control. 15.7 Backed up Windows. 15.8 Backed up Behind Windows. 15.9 Dimmed and Invisible Controls. Summary. 16 Dialogs. 16.1 What Is a Dialog? 16.2 Simple Dialogs. 16.3 Complex Dialogs. 16.4 Single Page Dialogs. 16.5 Multi Page Dialogs. 16.6 Dialog APIs. 16.7 Stock Controls for Dialogs. 16.8 Custom Controls in Dialogs. Summary. 17 Graphics for Display. 17.1 Drawing Basics. 17.2 The CGraphicsContext API. 17.3 Drawing and Redrawing. 17.4 Drawing Controls. 17.5 Sharing the Screen. 17.6 Support for Drawing in CCoeControl. 17.7 Special Effects. 17.8 Window Server Features. 17.9 Device and Size Independent Graphics. Summary. 18 Graphics for Interaction. 18.1 Key, Pointer and Command Basics. 18.2 User Requirements for Interaction. 18.3 Some Basic Abstraction

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Alex Wilbur (지은이)    정보 더보기
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