logo
logo
x
바코드검색
BOOKPRICE.co.kr
책, 도서 가격비교 사이트
바코드검색

인기 검색어

실시간 검색어

검색가능 서점

도서목록 제공

[eBook Code] Changing Software Development

[eBook Code] Changing Software Development (eBook Code, 1st)

(Learning to Become Agile)

Allan Kelly (지은이)
Wiley
88,800원

일반도서

검색중
서점 할인가 할인률 배송비 혜택/추가 실질최저가 구매하기
71,040원 -20% 0원
0원
71,040원 >
yes24 로딩중
교보문고 로딩중
notice_icon 검색 결과 내에 다른 책이 포함되어 있을 수 있습니다.

중고도서

검색중
서점 유형 등록개수 최저가 구매하기
로딩중

eBook

검색중
서점 정가 할인가 마일리지 실질최저가 구매하기
로딩중

책 이미지

[eBook Code] Changing Software Development
eBook 미리보기

책 정보

· 제목 : [eBook Code] Changing Software Development (eBook Code, 1st) (Learning to Become Agile)
· 분류 : 외국도서 > 컴퓨터 > 소프트웨어 개발/엔지니어링 > 일반
· ISBN : 9780470725313
· 쪽수 : 258쪽
· 출판일 : 2008-02-28

목차

Preface.

Acknowledgements.

1 Introduction.

1.1 Why read this book?

1.2 Who are software developers?

1.3 Software developers are knowledge workers.

1.4 Drucker’s challenge.

1.5 Prototype of future knowledge workers.

1.6 Software: embedded knowledge.

1.7 Authority and leadership.

1.8 Practical theory.

1.9 Begin with yourself.

1.10 Book organisation.

2 Understanding Agile.

2.1 Roots of Agile thinking.

2.2 Positioning Agile.

2.3 Common practices of Agile teams.

2.4 Applicability outside of software development.

2.5 Conclusion.

3 Knowledge.

3.1 The difference between Knowledge and Information.

3.2 Knowledge into action.

3.3 Explicit and Tacit knowledge.

3.4 Sticky knowledge.

3.5 Problems with knowledge.

3.6 Where is knowledge in software development?

3.7 Knowledge creations.

3.8 Conclusion.

4 Learning.

4.1 Three knowledge domains.

4.2 Developing software is learning.

4.3 Learning benefits your business.

4.4 Learning theories.

4.5 Learning, change, innovation, problem solving.

4.6 The role of leaders.

4.7 Seed learning.

4.8 Conclusion.

5 The learning organisation.

5.1 Defining the learning organisation.

5.2 The infinite and the finite game.

5.3 Layers of the organisations.

5.4 Learning in practice: Senge’s view.

5.5 Blocks to learning.

5.6 Conclusion.

6 Information Technology – the bringer of change.

6.1 Change.

6.2 Benefits of technology change.

6.3 Change is what IT people do to other people.

6.4 Software projects fail: why are we surprised?

6.5 Change starts with business requirements.

6.6 Conclusion.

7 Understanding change.

7.1 Defining change.

7.2 Change spectrum.

7.3 Radical change.

7.4 Routine change in software development.

7.5 Continuous improvement.

7.6 Charting a course.

7.7 Internal and External forces for change.

7.8 Conclusion.

8 Change models.

8.1 Learning and Change.

8.2 Lewin’s change theory.

8.3 Satir’s theory of change.

8.4 Kotter.

8.5 Theory E and Theory O of change.

8.6 Appreciative inquiry.

8.7 Models, models, models.

8.8 Motivating change.

8.9 When not to change.

8.10 Conclusion.

9 Making change happen.

9.1 Build a case for change.

9.2 Slack in action: make time and space for learning and change.

9.3 Leading the change.

9.4 Create feedback loops.

9.5 Remove barriers.

9.6 Conclusion.

10. Individuals and empowerment.

10.1 Involve people.

10.2 Coaching.

10.3 Empowerment.

10.4 That difficult individual.

10.5 Developing the next leaders.

10.6 Time to go.

10.7 Conclusion.

11. Rehearsing tomorrow.

11.1 Future memories.

11.2 Planning.

11.3 Change events.

11.4 Outsiders.

11.5 Conclusion.

12 New beginnings.

12.1 The change problem.

12.2 Bottom-up over top-down.

12.3 Begin with yourself.

12.4 Making learning happen.

12.5 Create a vision, draw up a plan.

12.6 Three interlocking ideas.

12.7 Change never ends.

12.8 Conclusion.

Further reading.

Agile and Lean software development.

Business.

Knowledge.

Learning and Change.

Futher Reading.

References.

Index.

이 포스팅은 쿠팡 파트너스 활동의 일환으로,
이에 따른 일정액의 수수료를 제공받습니다.
이 포스팅은 제휴마케팅이 포함된 광고로 커미션을 지급 받습니다.
도서 DB 제공 : 알라딘 서점(www.aladin.co.kr)
최근 본 책