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C# in a Nutshell

C# in a Nutshell

(a Desktop Quick Reference)

Ted Neward, 벤 앨버허리, 피터 드레이튼 (지은이)
OReilly
48,000원

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C# in a Nutshell
eBook 미리보기

책 정보

· 제목 : C# in a Nutshell (a Desktop Quick Reference)
· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 언어 > C
· ISBN : 9780596001810
· 쪽수 : 856쪽
· 출판일 : 2002-03-01

책 소개

닷넷 플랫폼의 차세대 언어인 C#에 대한 레퍼런스로써 빠르게 프로그래밍을 할 수 있도록 C#에 대한 모든것을 포함한다. HOW-TO 문서나 마이트로소프트 문서를 그대로 사용한 것이 아니라 전문 프로그래머들이 다른 C# 책들을 더욱 가치있도록 할수 있는 내용과 그밖에 언의의 소스 및 API 등을 제공한다.

목차

PART 1: Programming with C#

Chapter 1. Introducing C# and the .NET Framework
The C# Language
The .NET Framework
ECMA Standardization

Chapter 2. C# Language Basics
A First C# Program
Identifiers and Keywords
Type Basics
Value Types and Reference Types
Predefined Types
Arrays
Variables and Parameters
Expressions and Operators
Statements
Namespaces

Chapter 3. Creating Types in C#
Classes
Inheritance
Access Modifiers
Structs
Interfaces
Enums

Chapter 4. Advanced C# Features
Delegates
Delegates Versus Function Pointers
Delegates Versus Interfaces
Events
Operator Overloading
Try Statements and Exceptions
Attributes
Unsafe Code and Pointers
Preprocessor Directives
XML Documentation

PART 2: Programming with the .NET Framework

Chapter 5. Framework Class Library Overview
Core Types
Text
Collections
Streams and I/O
Networking
Threading
Security
Reflection and Metadata
Assemblies
Serialization
Remoting
Web Services
Data Access
XML
Graphics
Rich Client Applications
Web-Based Applications
Globalization
Configuration
Advanced Component Services
Diagnostics and Debugging
Interoperating with Unmanaged Code
Compiler and Tool Support
Runtime Facilities
Native OS Facilities
Undocumented Types

Chapter 6. String Handling
String Class
StringBuilder Class
Regular Expression Support
Regular Expression Basics
Procedural- and Expression-Based Patterns
Cookbook Regular Expressions


Chapter 7. Collections
Iterating Over Collections
Standard Collection Interfaces
Predefined Collection Classes
Ordering Instances
Generating Hash Code

Chapter 8. XML I/O
Accessing XML Documents
Parsing an XML Stream
Selecting Nodes Using XPath
Transforming a Document Using XSLT

Chapter 9. Networking
Network Programming Models
Generic Request/Response Architecture
HTTP-Specific Support
WebClient
Adding New Protocol Handlers
Using TCP, UDP, and Sockets
Using DNS

Chapter 10. Streams and I/O
Streams and Backing Stores
Encapsulating Raw Streams
Directories and Files
Isolated Storage

Chapter 11. Serialization
What Is Serialization?
Serialization Support in the Framework
Explicit Serialization
Implicit Serialization
[Serializable]
[NonSerialized]
IDeserializationCallback
ISerializable
[Serializable] and ISerializable

Chapter 12. Assemblies
Elements of an Assembly
Assemblies and Modules
Scoping Types and Type References
Naming and Signing Assemblies
Resolving and Loading Assemblies
Deployment
Security Permissions

Chapter 13. Reflection
Type Hierarchy
Types, Members, and Nested Types
Retrieving the Type for an Instance
Retrieving a Type Directly
Reflecting Over a Type Hierarchy
Late Binding
Advanced Uses of Reflection
Creating New Types at Runtime

Chapter 14. Custom Attributes
Language Support
Compiler Support
Runtime Support
Predefined Attributes
Defining a New Custom Attribute
Retrieving a Custom Attribute at Runtime

Chapter 15. Memory Management
The Garbage Collector
Optimization Techniques
Finalizers
Dispose and Close Methods

Chapter 16. Threading
Thread Synchronization
Common Thread Types
Asynchronous Delegates

Chapter 17. Integrating with Native DLLs
Calling Into DLLs
Marshaling Common Types
Marshaling Classes and Structs
In and Out Marshaling
Callbacks from Unmanaged Code
Simulating a C Union
Mapping a Struct to a Binary Format
Predefined Interop Support Attributes

Chapter 18. Integrating with COM Components
Binding COM and C# Objects
Exposing COM Objects to C#
Exposing C# Objects to COM
COM Mapping in C#
Common COM Interop Support Attributes
COM+ Support

Chapter 19. Diagnostics
Logging and Assertion Facilities
Conditional Compilation
Debugger Integration
Processes, Threads, and Stacks
Event Logs
Performance Counters

PART 3: Language and Tools Reference

Chapter 20. C# Language Reference

Chapter 21. XML Documentation Tag Reference

Chapter 22. C# Naming and Coding Conventions
Case
Mechanics
Word Choice
Namespaces

Chapter 23. C# Development Tools

PART 4: API Quick Reference

Chapter 24. How to Use This Quick Reference
Finding a Quick-Reference Entry
Reading a Quick-Reference Entry

Chapter 25. Microsoft.Win32

Chapter 26. System

Chapter 27. System.Collections

Chapter 28. System.Collections.Specialized

Chapter 29. System.Diagnostics

Chapter 30. System.Globalization

Chapter 31. System.IO

Chapter 32. System.IO.IsolatedStorage

Chapter 33. System.Net

Chapter 34. System.Net.Sockets

Chapter 35. System.Reflection

Chapter 36. System.Reflection.Emit

Chapter 37. System.Runtime.InteropServices

Chapter 38. System.Runtime.Serialization

Chapter 39. System.Runtime.Serialization.Formatters

Chapter 40. System.Text

Chapter 41. System.Text.RegularExpressions

Chapter 42. System.Threading

Chapter 43. System.Timers

Chapter 44. System.Xml

Chapter 45. System.Xml.XPath

Chapter 46. System.Xml.Xsl

PART 5: Appendixes

Appendix A. Regular Expressions

Appendix B. Format Specifiers

Appendix C. Data Marshaling

Appendix D. C# Keywords

Appendix E. Namespaces and Assemblies

Appendix F. Type, Method, Property, Event

저자소개

피터 드레이튼 (지은이)    정보 더보기
.NET, SOAP, XML, COM+ 등의 기술을 활용한 시스템을 구축할 수 있도록 도와주는 독립 컨설턴트로 활동하고 있으며, 디벨롭멘터(Develop Mentor)에서 C#.NET의 핵심 내용을 가르치고 있다.
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