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· 분류 : 외국도서 > 컴퓨터 > 쌍방향/멀티미디어
· ISBN : 9780764535154
· 쪽수 : 1299쪽
· 출판일 : 2001-02-01
목차
Part 1. Mastering the Flash Environment
Chapter 1. Understanding the Flash Framework
Chapter 2. Exploring the Interface: Panels, Settings, and More
Chapter 3. Using Tools for Navigation and Viewing
Chapter 4. Working with Selections and the Pen Tool
Chapter 5. Working with the Drawing and Painting Tools
Chapter 6. Applying Color
Chapter 7. Working with Text
Part II. Creating Flash Graphics
Chapter 8. Exploring the Timeline
Chapter 9. Checking Out the Library : Symbols and Instances
Chapter 10. Drawing in Flash
Chapter 11. Animating in Flash
Chapter 12. Using Bitmaps and Other Media with Flash
Chapter 13. Designing Interfaces and Interface Elements
Part III. Sound Planning
Chapter 14. Understanding Sound for Flash
Chapter 15. Importing and Editing Sounds in Flash
Chapter 16. Optimizing Flash Sound for Export
Part IV. Adding Basic Interactivity to Flash Movies
Chapter 17. Understanding Actions and Event Handlers
Chapter 18. Navigating Flash Timelines
Chapter 19. Controlling Movie Clips
Chapter 20. Sharing and Loading Assets
Part V. Programming Flash Movies with ActionScript
Chapter 21. Planning Code Structures
Chapter 22. Creating Subroutines and Manipulating Data
Chapter 23. Understanding Movie Clips as Complex Objects
Chapter 24. Sending Data In and Out of Flash
Chapter 25. Understanding HTML and Text Field Functions in Flash
Chapter 26. Advanced Movie Clip Architecture and Beyond
Part VI. Using Flash with Generator and Other Server Technologies
Chapter 27. What Is Generator?
Chapter 28. Revving Up Generator
Chapter 29. Working with Third-party, Server-side Applications
Part VII. Using Flash with Other Programs
Chapter 30. Working with Raster Graphics
Chapter 31. Working with Vector Graphics
Chapter 32. Working with Audio Applications
Chapter 33. Working with 3D Graphics
Chapter 34. Working with QuickTime
Chapter 35. Working with RealPlayer
Chapter 36. Creating Full-Motion Video with Flash
Chapter 37. Creating Cartoon Animation with Flash
Chapter 38. Planning Flash Production with Flowcharting Software
Chapter 39. Working with Authoring Applications
Part VIII. Distributing Flash Movies
Chapter 40. Publishing Flash Movies
Chapter 41. Integratin














