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· 분류 : 외국도서 > 컴퓨터 > 컴퓨터 그래픽
· ISBN : 9780764535840
· 쪽수 : 1253쪽
· 출판일 : 2001-08-01
목차
Preface
Acknowledgments
Quick Start: Animating a Fighter Jet Fly-By
Ch. 1 Exploring the Max Interface
Ch. 2 Working with Viewports
Ch. 3 Working with Files
Ch. 4 Using Primitive Objects
Ch. 5 Selecting Object and Setting Object Properties
Ch. 6 Cloning Object and Creating Object Arrays
Ch. 7 Grouping and Linking Objects
Ch. 8 Transforming Objects
Ch. 9 Using Modifiers
Ch. 10 Modeling Basics and Miscellaneous Tools
Ch. 11 Drawing and Using 2D Splines and Shapes
Ch. 12 Working with Meshes
Ch. 13 Creating Patches
Ch. 14 Building Compound Objects
Ch. 15 Working with NURBS
Ch. 16 Exploring the Material Editor
Ch. 17 Applying Materials
Ch. 18 Using Maps
Ch. 19 Working with Materials and Maps
Ch. 20 Working with Lights
Ch. 21 Controlling Cameras
Ch. 22 Camera Matching and Tracking
Ch. 23 Creating and Controlling Particle Systems
Ch. 24 Using Space Warps
Ch. 25 Animation Basics
Ch. 26 Working with the Track View
Ch. 27 Restricting Movement with Constraints
Ch. 28 Animating with Controllers
Ch. 29 Using Expressions
Ch. 30 Creating a Dynamic Simulation
Ch. 31 Working with Bones
Ch. 32 Creating and Using Inverse Kinematics
Ch. 33 Rendering Basics
Ch. 34 Working with Environments and Atmospheric Effects
Ch. 35 Using Render Elements and Effects
Ch. 36 Network Rendering
Ch. 37 Post-Processing with the Video Post Interface
Ch. 38 Customizing the Max Interface
Ch. 39 Using MAXScript
Ch. 40 Using Third-Party Plug-Ins
Ch. 41 Creating Your Own Plug-Ins
App. A Installing and Configuring 3ds max 4
App. B Max Keyboard Shortcuts
App. C Exclusive Bible Plug-Ins
App. D: What's on the CD-ROM?
Glossary
Index
Hungry Minds, Inc. End-User License Agreement
CD-ROM Installation Instructions