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책 정보
· 분류 : 외국도서 > 컴퓨터 > 컴퓨터 그래픽
· ISBN : 9780815390794
· 쪽수 : 370쪽
· 출판일 : 2018-12-13
목차
1. Optimizing a 3D UI Engine for Mobile Devices 3. Post-Processing Effects on Mobile Devices 4. Shader-Based Water Effects 5. Realtistic Real-Time Skin Rendering on Mobile 6. Deferred Rendering Teniques on Mobile Devices 7. Bandwidth Efficient Graphics with ARM Mali GPUs 8. Efficient Morph Target Animation Using Open GL ES 3.0 9. Tiled Deferred Blending 10. Adaptable Scalable Texture Compression 11. Optimizing OpenCL Kernals for ther ARM Mali-T600 GPUs 12. Hybrid Ray Tracing on a Power VR GPU 13. Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and Open ES 3.0 14. Animated aracters with Shell Fur for Mobile Devices 15. High Dynamic Range Computational Photography on Mobile GPUs 16. Efficient Soft Shadows Based on Static Local Cubemap 17. Physically-Based Deferred Shading on Mobile