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Drawn to Life: 20 Golden Years of Disney Master Classes : Volume 1: The Walt Stanchfield Lectures

Drawn to Life: 20 Golden Years of Disney Master Classes : Volume 1: The Walt Stanchfield Lectures (Paperback, 2 ed)

Walt Stanchfield (지은이), Don Hahn (엮은이)
CRC Press
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Drawn to Life: 20 Golden Years of Disney Master Classes : Volume 1: The Walt Stanchfield Lectures
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· 제목 : Drawn to Life: 20 Golden Years of Disney Master Classes : Volume 1: The Walt Stanchfield Lectures (Paperback, 2 ed) 
· 분류 : 외국도서 > 컴퓨터 > 디지털 미디어 > 비디오/애니메이션
· ISBN : 9781032104416
· 쪽수 : 434쪽
· 출판일 : 2023-07-27

목차

Foreword Acknowledgements Basics 1. Enthusiasm 2. 2 Principles of Animation 3. Consider Anatomy Alone 4. Anatomy Continued 5. Consider Weight 6. Squash and Stretch ? I 7. Squash and Stretch ? II 8. Stretch and Squash ? III 9. Line and Silhouette 10. Basic Shapes versus Details 11. Using Basic Shapes as Aid in Diffi cult Drawings 12. Simplify Where Possible 13. Straights and Curves 14. Overlap, Follow-through, and Drag 15. Eyes 16. Avoiding Tangent Lines 17. Some Simple Rules of Perspective 18. Some Ways to Create Space and Depth 19. Some Principles of Drawing 20. Great Performance or Just a Drawing? 21. Drawing Calories 22. Sketching 23. Animation and Sketching 24. Simplicity for the Sake of Clarity 25. Construction Observations Useful in Animation 26. The Opposing Force Gesture 27. Anatomy vs. Gesture 28. Mental and Physical Preparation 29. Dividing the Body into Units 30. Dimensional Drawing 31. The Value of an Action/Gesture Analysis Study 32. Using a Simple (But Logical) Approach to Drapery 33. Drapery ? Its Role in Drawing 34. The Seriousness of Head Sketching/A New Phrase: " Body Syntax " 35. The Head in Gesture 36. From the Living Model to the Living Gesture 37. A Little More on Heads 38. Feeling the Pose 39. The Pose Is an Extreme 40. Pose and Mood 41. Pose and Mood Plus Timing and Phrasing and Texture 42. Symbols for Poses 43. Positive and Negative 44. Silhouette 45. P.S. The Metaphysical Side 46. Draw Verbs Not Nouns 47. Osmosis 48. Drawing and Caricature Seeing 49. What Not to See 50. A Bit of Introspection 51. It Ain’t Easy 52. A Good First Impression 53. Stick to the Theme 54. Sometimes I Wonder Why I Spend the Lonely Hours … 55. Cleanup ? General 56. Cleanup 57. Inbetweening 58. Problems with Drawing in Line 59. Superficial Appearance vs. Creative Portrayal 60. Creative Energy 61. More Meanderings 62. Those Who Cannot Begin Do Not Finish 63. Body Language 64. Note Taking and Sketching 65. Using the Rules of Perspective 66. Applying the Rules of Perspective 67. Copy the Model … Who Me? 68. Talk to Your Audience ? Through Drawing 69. Getting at the Root of the Problem 70. Doodling vs. Drawing 71. Purpose in Drawing 72. When Acting (Drawing) is an Art Analysis 73. Action Analysis Class I 74. Action Analysis Class II 75. Using Cylinders 76. Action Analysis ? Hands and Feet 77. Angles, Angles, Angles 78. Using Angles 79. Angles and Tension 80. Applying Angles and Tension in Our Drawings 81. Tennis, Angles, and Essences 82. More on the Same 83. More on "Essence" Drawing 84. Driving Force Behind the Action 85. A Drawing Style Appropriate for Animation 86. A Drawing Style for Animation, Part II 87. Learn to Cheat 88. One Picture Worth A Thousand Words? 89. Double Vision 90. Lazy Lines 91. Spot It for Yourself 92. Do You Promise to Draw the Action, The Whole Action, and Nothing But the Action? 93. The Pose ? A One-Drawing Story 94. My Eye Is in Love 95. Become the Director 96. Hone Up or Bone Up 97. The Illustrated Handout Creativity 98. Drawing on the Artist Within 99. Fine Tuning the Gesture 100. For a Better Gesture, Adverbs 101. Omni ? on Creativity 102. Metamorphosis 103. Mime 104. True Gesture Drawing 105. A Second Chance to Make a First Impression 106. A Good Sketch Is Like a Good Joke 107. Opposition 108. Elastic Band Tension 109. Get Out of the Way 110. Play-Acting 111. A Storytelling Drawing 112. Drawing Techniques 113. Step Into It 114. It Could Be That … 115. A First Impression ? Your Intended Goal 116. Gallery of Class Drawings 117. Think First … 118. Piles of Nuts 119. A Meaningful Assembly 120. The Time has Come, The Walrus Said … 121. Clarity 122. Action or Reaction? Thinking 123. Be Transformed 124. Be Relentless 125. Adjust Your Crystal 126. A Love for Drawing 127. A New Slant on Drawing 128. Think Gesture 129. Precious Instruments 130. Gesture Drawing, Enthusiasm, and Stuff Like That 131. Shape ? A Multi-Form Drawing Tool 132. Deciphering and Defi ning Gestures 133. The Decisive Moment 134. Relationship of Character to Prop 135. Drawing 136. Words That Help in Drawing 137. A Simple Approach to Drawing 138. Vocalizing 139. Abstracting the Essence 140. Common vs. Uncommon Gestures 141. A Thinking Person’s Art 142. Lines, Lines, Lines 143. Feel, as Well as See, the Gesture 144. Savvy Sayin’s 145. The Inner Force 146. The Power of " mmm " 147. Gestural Symbolism 148. Some Left Over Thoughts 149. The Right Way? Afterword/Bonus Material Credits  

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