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책 정보
· 분류 : 외국도서 > 컴퓨터 > 디지털 미디어 > 비디오/애니메이션
· ISBN : 9781032401799
· 쪽수 : 390쪽
· 출판일 : 2022-08-29
목차
Chapter 1: Lifecycle of Game AudioChapter 2: A Rare Breed: The Audio ProgrammerSection 1: Low-Level TopicsChapter 3: Multithreading for Game AudioChapter 4: Designing a Channel-Agnostic Audio Engine Chapter 5: Audio ResamplingChapter 6: Introduction to DSP PrototypingChapter 7: Practical Applications of Simple FiltersSection 2: MiddlewareChapter 8: Advanced FMOD Studio TechniquesChapter 9: Understanding Wwise Virtual VoicesSection 3: Game IntegrationChapter 10: Distance-Delayed SoundsChapter 11: Designs for Ambiences in Open-World GamesChapter 12: Approximate Position of Ambient Sounds of Multiple SourcesChapter 13: Techniques for Improving Data-Drivability of Gameplay Audio CodeChapter 14: Data-Driven Sound Limitation SystemChapter 15: Realtime Audio MixingChapter 16: Using Orientation to Add Emphasis to a MixChapter 17: Obstruction, Occlusion, and PropagationChapter 18: Practical Approaches to Virtual AcousticsChapter 19: Implementing Volume SlidersSection 4: MusicChapter 20: Note-Based Music SystemsChapter 21: Synchronizing Action-Based Gameplay to Music














