책 이미지

책 정보
· 분류 : 외국도서 > 컴퓨터 > 디지털 미디어 > 비디오/애니메이션
· ISBN : 9781032421100
· 쪽수 : 238쪽
· 출판일 : 2024-10-03
목차
Preface
1. Introduction
2. Variables
??????????????? 2.1 Data Types
??????????????? 2.2 Compound Types
??????????????????????????????? 2.2.1 Arrays
??????????????????????????????? 2.2.2 Structs
??????????????? 2.3 Global
??????????????? 2.4 Built In
??????????????? 2.5 Primitive
??????????????????????????????? 2.5.1 Parameter Access
??????????????????????????????? 2.5.2 getattribute() Access
??????????????? 2.6 Options and Attributes
??????????????????????????????? 2.6.1 OSL Attributes
??????????????????????????????? 2.6.2 RenderMan Options and Attributes
??????????????????????????????? 2.6.3 User Attributes
??????????????? 2.7 Example Shaders
??????????????????????????????? 2.7.1 Global Variables
??????????????????????????????? 2.7.2 Built In Variables
??????????????????????????????? 2.7.3 Primitive Variables
3. Coordinate Systems
4. Conversion Shaders
??????????????? 4.1 Simple Types
??????????????????????????????? 4.1.1 Float to Color
??????????????????????????????? 4.1.2 Color to Float
??????????????????????????????? 4.1.3 Type Connections
??????????????? 4.2 Artistic to Physical
??????????????????????????????? 4.2.1 Base Color and Metallic to Specular Face and Edge Colors
??????????????????????????????? 4.2.2 Specular Face and Edge Colors to Complex Refractive Index
5. Color
??????????????? 5.1 Color Models
??????????????????????????????? 5.1.1 RGB
??????????????????????????????? 5.1.2 HSV & HSL
??????????????????????????????? 5.1.3 CMYK
??????????????????????????????? 5.1.4 Spectral
??????????????? 5.2 Color Spaces
??????????????????????????????? 5.2.1 CIE 1931 XYZ
??????????????????????????????? 5.2.2 xyY
??????????????????????????????? 5.2.3 Television Standards
??????????????????????????????? 5.2.4 Web Standard
??????????????????????????????? 5.2.5 Academy Standards
??????????????? 5.3 Color Space Conversions
??????????????????????????????? 5.3.1 sRGB to Rec. 709
??????????????????????????????? 5.3.2 Rec. 709 to ACEScg
??????????????????????????????? 5.3.2 sRGB to ACEScg
6. Spaces and Transformations
??????????????? 5.1 2D Space
??????????????? 5.2 3D Space
??????????????? 5.3 2D Transform
??????????????? 5.2 3D Transform
7. Texture Patterns
??????????????? 7.1 File Names
??????????????????????????????? 7.1.1 String Functions
??????????????????????????????? 7.1.2 Tokens
??????????????? 7.2 t Inversion
??????????????? 7.3 Metadata
??????????????? 7.4 Data Access
??????????????? 7.5 Projections
??????????????????????????????? 7.5.1 Orthographic
??????????????????????????????? 7.5.2 Shear
??????????????????????????????? 7.5.3 Spherical
??????????????????????????????? 7.5.4 NDC
??????????????????????????????? 7.5.5 Rounded Cube
8. Procedural Patterns
??????????????? 8.1 Spatial Conversion
??????????????????????????????? 8.1.1 Float and Gray Outputs
??????????????? 8.2 Noise
??????????????? 8.3 Cellular
??????????????????????????????? 8.3.1 Tessellation
??????????????????????????????? 8.3.2 Worley
??????????????? 8.4 Spatial Warping
??????????????? 8.5 Fractals
??????????????????????????????? 8.5.1 Distortion
??????????????? 8.6 Ray Tracing
9. Signal Modification
??????????????? 9.1 Contrast
??????????????????????????????? 9.1.1 Average Value Interpolation
??????????????????????????????? 9.1.2 Range Remapping
??????????????????????????????? 9.1.3 Redistribution
??????????????? 9.2 Creasing
??????????????? 9.3 Skew
??????????????? 9.4 Range Clamping
??????????????? 9.5 Combining
??????????????????????????????? 9.5.1 Binary Operators
??????????????????????????????? 9.5.2 Weighted Mixing
??????????????????????????????? 9.5.3 Layering
??????????????????????????????? 9.5.4 Patterned Transitions
10. Displacement and Bumping
??????????????? 10.1 Common Space
??????????????? 10.2 Displacement
??????????????????????????????? 10.2.1 Height Patterns
??????????????????????????????? 10.2.2 Vector Patterns
??????????????????????????????? 10.2.3 Cascading Height Displacements
??????????????????????????????? 10.2.4 Geometry Inversion
??????????????? 10.3 Bumping
??????????????????????????????? 10.3.1 Vertex Shading Normals
??????????????????????????????? 10.3.2 BxDF Normal Orientation
??????????????????????????????? 10.3.3 Bump Conversion Shader
11. Shader Execution
??????????????? 11.1 JIT Optimization
??????????????? 11.2 Strings and Filenames
??????????????? 11.3 Displacement and BxDF Shading Phases
??????????????????????????????? 11.3.1 Micropolygon Dicing
??????????????????????????????? 11.3.2 Common Space
??????????????????????????????? 11.3.3 Surface Variables
??????????????????????????????? 11.3.4 "Original" Surface Variables
??????????????????????????????? 11.3.5 Ray Tracing
??????????????? 11.4 Differentiation
12. Interface Design
??????????????? 12.1 Naming
??????????????? 12.2 Metadata
??????????????? 12.3 Widgets
??????????????? 12.4 Types and Connections
??????????????? 12.5 Help Content
13. Development, Deployment, and Debugging
??????????????? 13.1 Source File Organization
??????????????? 13.2 Build System
??????????????? 13.3 Debugging
??????????????????????????????? 13.3.1 IT
??????????????????????????????? 13.3.2 printf()
??????????????????????????????? 13.3.3 The .rib File
Appendix
??????????????? A. Pattern Dimension and the Fourier Slice Theorem
??????????????? B. Fractal Dimension
??????????????? C. Arbitrary Output Variables
??????????????? D. Light Path Expressions
??????????????? E. Build System
??????????????????????????????? i. Top-level Makefile
??????????????????????????????? ii. osl Makefile
??????????????????????????????? iii. install_shaders.py