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Architecture and Videogames : Intersecting Worlds

Architecture and Videogames : Intersecting Worlds (Paperback)

Vincent Hui, Ryan Scavnicky, Tatiana Estrina (엮은이)
Routledge
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Architecture and Videogames : Intersecting Worlds
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· 제목 : Architecture and Videogames : Intersecting Worlds (Paperback) 
· 분류 : 외국도서 > 건축/디자인 > 건축 > 건축일반
· ISBN : 9781032528854
· 쪽수 : 390쪽
· 출판일 : 2025-02-04

목차

Part 1: Cultural Artifacts? 1.1. Baby, What’s ROM??The Architectural Historian as Retro-Gamer? 1.2. The Interplay of Architecture and Gameplay in Dark Fantasy,?Urban Open-World and Post-Apocalyptic Videogames? 1.3. On his roles as founder of Molleindustria and Experiential Game Design Instructor at Carnegie Mellon? 1.4.?Foundational Pixels: How Architecture First Entered Videogames? 1.5. Architecture Manifesting Videogames Manifesting Architecture: A Cultural Artifact Loop? 1.6. Newest Basilica of Guadalupe? Part 2: Historic Reproduction??2.1. Visualizing the Indigenous Architectural Past through Virtual Reality & Gaming? 2.2. On his role as World-Design Director at Ubisoft? 2.3. Restorative Heritage:?Videogames as Participatory Storytelling? 2.4. On his roles as Professor and Research Fellow? 2.5.?Mantle Site Workflow? Part 3: Production Technologies??3.1.?Past Present Future: The emerging use of digital tools for heritage architecture in the creation of alternate realities? 3.2. On their roles as Architect and Design Computation Specialist and Associate Director at Arup Architecture? 3.3.?On his role as Computer Graphics Supervisor at Proximodo, a Visual Effects House? 3.4. Full Circle: Leveling Up Building Digital Twins with Videogames? 3.5.?ERA Production Workflow? Part 4: Design?Pedagogies??4.1.?Infinite Play:?Video Games as Teaching Tools? 4.2.?Past Present Future:?The emerging use of digital tools for heritage architecture in the creation of alternate realities? 4.3.?Rik Eberhardt:?On his role as Program Manager for the MIT Game Lab? 4.4.?Comparing Pedagogies of the Architectural and Game Design Classrooms? 4.5.?Design Pedagogy Example Projects? Part 5: Proxies and Representation??5.1.?Game Worlds as Real Worlds? 5.2.?Building Black Joy in a SIMulated Realm? 5.3.?On her role as architecture professor and critic at MIT and director of the Critical Broadcasting Lab? 5.4.?Unraveling the Challenges of Reimagining Historical Virtual 3D Game Environments? 5.5.?Be.longing XR? Part 6: Bridging Worlds??6.1. Oh Shit I Took Both Pills, and Now Architecture is NO LONGER Frozen Music!!? 6.2.?Court Sin, Peter Marshall:?On their roles as Creative Director and Studio Director of Architecture at FORREC??6.3.?Virtually Reality:?“Viva las [Videogame] Vegas”? 6.4.?Games of Deletion? Part 7: Project Futures??7.1. On the Possibility of Enaction within Synthetic Worlds? 7.2.?Reversibility and Atmosphere:?The Shared Philosophical Implications of Architecture and Video Games? 7.3.?Paper Visions:?Theorizing Virtual Architecture? 7.4. Liam Young:?On his roles as MS Fiction and Entertainment Coordinator at Sci Arc, Designer, Director and Producer

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Vincent Hui (엮은이)    정보 더보기
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Ryan Scavnicky (엮은이)    정보 더보기
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Tatiana Estrina (엮은이)    정보 더보기
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