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· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781032532578
· 쪽수 : 246쪽
· 출판일 : 2025-01-23
목차
Chapter 1. The Vehicle AI of Watch Dogs: Legion: Building a Unified Vehicle AI System for Traffic and High-Speed Chases. Chapter 2. Navigating Through a Traffic Intersection: How to Avoid Traffic Chaos When Jumping a Red Light. Chapter? 3. Building the Tools for Building a City: Semi-Procedural Tools for The Creation of The City Road Network System of Watch Dogs: Legion.?Chapter 4 Implementing a Simple 3D Waypoint Grid for Efficient Pathfinding in Eve: Valkyrie. Chapter 5?N-Gram for Any Direction Prediction in VR. Chapter 6. Creating Characters Using Components. Chapter 7. Making AI Play Ball: Building and Testing Football AI. chapter 8 Tactical Positioning in the Game of Footbal. Chapter 9??Automated Testing for All Developers: How Easy Access Can Make Your Dev Process More Efficient. Chapter 10. Abstract Pattern Matching for Strategic Play. Chapter 11. Animation Driven Behaviour. Chapter 12. JP-DRS: Jump-Point Directed Recursion Search.?Chapter?13. Machine Learning for Games at Scale. Chapter 14. Behaviour Engine and Language: A Heterogeneous State Machine System. Chapter 15. AI Spawning Fundamentals: A General Guide to Spawning AI Agents in Games. Chapter 16. Character Utility Behaviour Graph. Chapter 17. Quarterback AI.?Chapter?18. Touchdown! AI Scenarios within American Football. Chapter 19. Creature Navigation in the Air and on the Ground. Chapter 20. Debug ? Identifying and Presenting Useful Information. Chapter 21. Not All AIs Are Made the Same. Chapter 22. Simulation of Social Norms in City of Gangsters
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