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· 분류 : 외국도서 > 게임/토이 > 게임 > 비디오/전자게임
· ISBN : 9781032585390
· 쪽수 : 254쪽
· 출판일 : 2025-04-29
목차
Section One - Introduction, Chapter 0 - About the author, Chapter 1 - How to use this book, Chapter 2 - Book Introduction, Section Two - Preparation, Chapter 3 - Gaming Is a Business, Chapter 4 - Design, Chapter 5 - Game and Studio Strategy, Chapter 6 - Communication, Chapter 7 - Game Demo, Best Practices, and Tips, Chapter 8 - How to Pitch, Section Three - Execution, Chapter 9 - Finding the Publisher,?Chapter 10 - Feedback and Follow-ups, Chapter 11 - Game Budget, Best Practices, and Tips,?Chapter 12 - Closing the Deal and Keeping the Publisher, Section Four - Contingencies,?Chapter 13 - Nobody Wants Your Game, Now What?,?Chapter 14 - Self-publishing for Experience, Section Five - Conclusion, Chapter 15 - Someone, Somewhere, Wants Your Game