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· 분류 : 외국도서 > 경제경영 > 연구개발(R/D)
· ISBN : 9781032694177
· 쪽수 : 278쪽
· 출판일 : 2024-10-28
목차
Foreword Preface Acknowledgement?Part 1: Understanding gamification from a marketing perspective?1. Gamification as a Strategic Move: Redefining Storytelling through a Unique Medium 2. Role of Gamification in Crowdsourcing?Part 2: Gamification as an influencer for consumer behavior and engagement 3. Gamification as an influencer for Consumer Behaviour and engagement 4. Effects of Gamification on Brand Engagement of Toy Brands:? First Cry and Hamleys 5. Gamification and Online Shopping Experience: A Systematic Literature Review Part 3: Gamification and branding 6. Impact of Customer Engagement and Brand Love through Gamification and Brand Love on Online Travel Agencies (OTA)?7. Gamification Stimulates Customer E-Purchase Intention: A Conceptual Analysis?Part 4: Gamification and specific marketing domains 8.?The Effect of Gamification on Virtual Tourist Experiences in the Tourism Industry 9. Role of Gamification in Influencer Marketing: Studying the Mediating Role of Utilitarian, Hedonic, & Attitude On E-WOM 10. Gamified Communication in Social Media for Brand Advocacy of Start-Ups 11. Gamification Strategies for Enhancing Sustainability Marketing: Engaging Consumers in Eco-Friendly Behaviors?12. Ethical Dilemmas in Gamified Marketing Approaches














