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· 분류 : 외국도서 > 교육/자료 > 교육 > 교수법/자료 > 과학기술
· ISBN : 9781032717265
· 쪽수 : 266쪽
· 출판일 : 2024-12-23
목차
Part I: Math Dread, Self-Efficacy Empowerment and Negative Emotions through Game-Based Learning?1.?Introduction: The Mathematics Dilemma: Overcoming Negative Emotions through Game-Based Learning. 2.?Understanding the Power of Theory: Learning, Self-Efficacy, and Games in Education. 3.?Exploring The Potential of Game-Based Learning: Theoretical Foundations and Case Studies.?Part II: Game Design in Simulation Games and the Transformation of Learning in Statistics 4.?Exploring the Power of Game Design: Mechanics, Interactions, and Evaluation Heuristics. 5.?Understanding the Power of Statistics: Integrating Simulation Games for Transformative Learning.?Part III: Acumenous Game-Based Learning in Simulation Games and Mathematics and Statistics?6.?Exploring the Essence of Simulation Games: Game Players’ Experiences and Design Attributes for Game-Based Learning. 7.?Exploring the Student Experience through a New Theoretical Lens in Mathematics and Game-Based Learning. 8.?Exploring the Dynamics of Inquisitional and Acumenous GBL in Students' Experiences with Mathematics and Statistics. 9.?Unravelling the Interconnectedness of Empirical Investigations: Acumenous GBL in Mathematics and Statistics Education. 10.?Acumenous and Inquisitional Theory.?