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· 분류 : 외국도서 > 예술/대중문화 > 영화/비디오 > 연출/제작
· ISBN : 9781032737287
· 쪽수 : 278쪽
· 출판일 : 2025-06-30
목차
Introduction;?Chapter 1 ? Visual Effects Influences on Virtual Production: Early In-Camera Effects;?Chapter 2 - Technical Fundamentals Of Virtual Production: Hardware, Synchronization, and the First Virtual Studio Backlot;?Chapter 3 - Color Management;?Chapter 4 - The LED Screen;?Chapter 5 - The Unreal Game Engine As A Virtual Studio Backlot;?Chapter 6 - Capturing Light Itself: Radiance Fields and Gaussian Splats;?Chapter 7 - MO-SYS VP PRO - CAMERA TRACKING: Matching a virtual camera to a live camera;?Chapter 8 - Lightcraft History;?Chapter 9 - Fuzzy Door Tech - Viewscreen Scout and Studio: Augmented Reality - Beyond Pokemon GO;?Chapter 10 - How Did We Get Here? Independents, Franchises, & Networks:? The Development and Proliferation of Venues and Technology;?Chapter 11 - Teaching Virtual Production;?Chapter 12 ? Interviews














