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· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781032756974
· 쪽수 : 176쪽
· 출판일 : 2024-12-30
목차
Preface
Acknowledgements
Social Media
Additional Books
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Chapter 1 The Goal of This Book
Studying Strategy
The Different Shades of Strategy Design
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Chapter 2 Early RTS Design
Herzog Zwei and Dune 2
The Rise of Command and Conquer
The Impact of Starcraft
The Age of Empires
The Golden Age of RTS
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Chapter 3 The Basics of RTS Design
What is an RTS?
The Trinity of Strategies
A Study of Asymmetrical Design
Macro vs. Micro Play
Balancing Rock, Paper, and Scissors
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Chapter 4 When Strategy Shrunk Down
The Fall of Command and Conquer
The War and Stars of Blizzard
Shrinking the Field with Relic Entertainment
The 2000’s era of RTS
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Chapter 5 The 2010’s Strategy Transformation
Understanding MOBA and League of Legends
The Esport Evolution
Why did MOBAs overtake RTS?
When RTS Went Indie
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Chapter 6 The Role of Asymmetrical Balance
How Far Can You Go?
Comparing Oranges to Apples
Keeping Consistency
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Chapter 7 UIs and GUIs
Why The Focus Here
UI/UX Basics
The Main Screen GUI
UI/UX Practices for Micro and Macro
What Is a Bad UI?
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Chapter 8 Advanced RTS Design
Macro vs. Micro Design
Creating Singleplayer Content
Raising Your Army
Multiplayer Matches
The Challenge of Long-Term Support
The Pros and Cons of Customization
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Chapter 9 What is the Future of the Genre?
Can RTS Bounce Back?
New Influences for the Genre
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Chapter 10 Conclusion
Making the Genre Work for Modern Audiences
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Glossary
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