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· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781032786506
· 쪽수 : 222쪽
· 출판일 : 2025-03-24
목차
Part 1 ? Story Structure (Plot)
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Chapter 1 Plot ? the structure
What is a Dramatic Story?
Plot… what is it?
3 Act Structure
Multiple Acts
Plot Shapes
Plot Structures ? The Short
Structural Comparisons
What do all plots have in common?
References
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Chapter 2 Setup Act I (beginning)
Types of Setup
The Opening Image
Exposition (what does the audience need to know?)
Show Don’t Tell Rule
Inciting Incident (starting the story)
What’s at Stake (why an audience cares)
Story Questions (keeps the audiences watching)
End of Act I ? New Story World
References
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Chapter 3 Conflict Act II (the middle)
What happens in the Middle?
Increasing Conflict
Types of Conflict
Turning Points/Reversals
Cause and Effect (connected events)
End of Act II ? Crisis
References
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Chapter 4 Resolution Act III (end)
Endings ? for the Viewer
Climax
Resolution
Meaning
References
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Chapter 5 Plot Driven Stories
Story Genres
Story Types
Only a few basic Plots
References
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Part 2 ? Story Principles
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Chapter 6 Story Components
Is Conflict necessary?
Premise ? What is the Story about?
Theme ? What does it mean?
Emotion ? Purpose of dramatic story
The Setting (situation)
?References
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Chapter 7 Story Techniques
Narrative Questions
Surprise
Suspense
Comedy
Foreshadowing ? Creating anticipation
References
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Chapter 8 Interactive Narratives
Why Story in Games/XR?
Story versus Narrative
World Storytelling ? Narrative as Story World
Immersive Story(telling)?
AI & Human Storytelling?
References
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Part 3 ? Bringing Characters to Life
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Chapter 9 Character?
Character - Why do we watch?
Archetypes vs. Stereotypes
Create Finding your Characters
Backstory vs. Character Profile
Identification/Empathy
Love your Characters
Villains
References
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Chapter 10 Character Motivations
What does a character want?
Need - What a character really, really wants?
Conflict reveals character
Character Flaws (Fatal)
Setting as Character
References
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Chapter 11 Character Driven Stories
Character Stories
Fear - the Inner Journey
Choices ? it is why we watch
Types of Change
Character Arc
Unity of opposites
References
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Part 4 ? Storytelling (the development)
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Chapter 12 Generating Ideas
Brainstorming Ideas
Three Types of Research
Asking… What If??
Cliches ? good or bad?
Point of View ? Whose story is it?
References
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Chapter 13 Development
The Development process
Borrow, Adapt, Steal
Problems are at the beginning
Know your Ending
Dialogue ? its functions
Making the story… Short
References
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Chapter 14 Viewer (Audience/Player)
Meeting Viewer’s Expectations
Who know What? When?
Gaps ? the unexpected
Believability
Are Coincidences OK?
References
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Chapter 15 Subverting the Story Formula
Disrupting Story Expectations
Breaking Genre Tropes & Plots
Hybrid Genres
Eastern vs. Western Storytelling
References