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Story Structure and Development : A Guide for Animators, VFX Artists, Game Designers, and XR Creators

Story Structure and Development : A Guide for Animators, VFX Artists, Game Designers, and XR Creators (Hardcover, 2 ed)

Craig Caldwell (지은이)
CRC Press
298,430원

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Story Structure and Development : A Guide for Animators, VFX Artists, Game Designers, and XR Creators
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· 제목 : Story Structure and Development : A Guide for Animators, VFX Artists, Game Designers, and XR Creators (Hardcover, 2 ed) 
· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781032786506
· 쪽수 : 222쪽
· 출판일 : 2025-03-24

목차

Part 1 ? Story Structure (Plot)

?

Chapter 1 Plot ? the structure

What is a Dramatic Story?

Plot… what is it?

3 Act Structure

Multiple Acts

Plot Shapes

Plot Structures ? The Short

Structural Comparisons

What do all plots have in common?

References

?

Chapter 2 Setup Act I (beginning)

Types of Setup

The Opening Image

Exposition (what does the audience need to know?)

Show Don’t Tell Rule

Inciting Incident (starting the story)

What’s at Stake (why an audience cares)

Story Questions (keeps the audiences watching)

End of Act I ? New Story World

References

?

Chapter 3 Conflict Act II (the middle)

What happens in the Middle?

Increasing Conflict

Types of Conflict

Turning Points/Reversals

Cause and Effect (connected events)

End of Act II ? Crisis

References

?

Chapter 4 Resolution Act III (end)

Endings ? for the Viewer

Climax

Resolution

Meaning

References

?

Chapter 5 Plot Driven Stories

Story Genres

Story Types

Only a few basic Plots

References

?

Part 2 ? Story Principles

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Chapter 6 Story Components

Is Conflict necessary?

Premise ? What is the Story about?

Theme ? What does it mean?

Emotion ? Purpose of dramatic story

The Setting (situation)

?References

?

Chapter 7 Story Techniques

Narrative Questions

Surprise

Suspense

Comedy

Foreshadowing ? Creating anticipation

References

?

Chapter 8 Interactive Narratives

Why Story in Games/XR?

Story versus Narrative

World Storytelling ? Narrative as Story World

Immersive Story(telling)?

AI & Human Storytelling?

References

?

Part 3 ? Bringing Characters to Life

?

Chapter 9 Character?

Character - Why do we watch?

Archetypes vs. Stereotypes

Create Finding your Characters

Backstory vs. Character Profile

Identification/Empathy

Love your Characters

Villains

References

?

Chapter 10 Character Motivations

What does a character want?

Need - What a character really, really wants?

Conflict reveals character

Character Flaws (Fatal)

Setting as Character

References

?

Chapter 11 Character Driven Stories

Character Stories

Fear - the Inner Journey

Choices ? it is why we watch

Types of Change

Character Arc

Unity of opposites

References

?

Part 4 ? Storytelling (the development)

?

Chapter 12 Generating Ideas

Brainstorming Ideas

Three Types of Research

Asking… What If??

Cliches ? good or bad?

Point of View ? Whose story is it?

References

?

Chapter 13 Development

The Development process

Borrow, Adapt, Steal

Problems are at the beginning

Know your Ending

Dialogue ? its functions

Making the story… Short

References

?

Chapter 14 Viewer (Audience/Player)

Meeting Viewer’s Expectations

Who know What? When?

Gaps ? the unexpected

Believability

Are Coincidences OK?

References

?

?

Chapter 15 Subverting the Story Formula

Disrupting Story Expectations

Breaking Genre Tropes & Plots

Hybrid Genres

Eastern vs. Western Storytelling

References

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