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· 분류 : 외국도서 > 컴퓨터 > 디지털 미디어 > 그래픽 어플리케이션
· ISBN : 9781119616962
· 쪽수 : 640쪽
목차
Introduction 1
Part 1: Wrapping Your Brain Around Blender 7
Chapter 1: Discovering Blender 9
Chapter 2: Understanding How Blender Thinks 25
Chapter 3: Getting Your Hands Dirty Working in Blender 63
Chapter 4: Working in Edit Mode and Object Mode 77
Part 2: Creating Detailed 3D Scenes 111
Chapter 5: Creating Anything You Can Imagine with Meshes 113
Chapter 6: Sculpting in Virtual Space 157
Chapter 7: Using Blender’s Non-Mesh Primitives 189
Chapter 8: Changing That Boring Gray Default Material 229
Chapter 9: Giving Models Texture 267
Chapter 10: Lighting and Environment 297
Part 3: Get Animated! 333
Chapter 11: Animating Objects 335
Chapter 12: Rigging: The Art of Building an Animatable Puppet 367
Chapter 13: Animating Object Deformations 411
Chapter 14: Letting Blender Do the Work for You 433
Chapter 15: Making 2D and 2.5D Animation with Grease Pencil 461
Part 4: Sharing Your Work with the World 497
Chapter 16: Exporting and Rendering Scenes 499
Chapter 17: Editing Video and Animation 513
Chapter 18: Compositing Images and Video 531
Chapter 19: Mixing Video and 3D with Motion Tracking 553
Part 5: The Part of Tens 577
Chapter 20: Ten Tips for Working More Effectively in Blender 579
Chapter 21: Ten Excellent Community Resources 589
Index 597