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· 분류 : 외국도서 > 기술공학 > 기술공학 > 전자공학 > 마이크로 일렉트로닉스
· ISBN : 9781119782612
· 쪽수 : 352쪽
· 출판일 : 2021-04-05
목차
Preface 5
Acknowledgments 8
About the Author
List of Tables
List of Figures
Syllabus 16
1. The Art of Embedded Computers 27
Overview of Embedded Computers and Their Interdisciplinarity 28
• Computer vs. Embedded Computer Programming and Application Development 28
• Group 1: Programmable Logic Devices 30
• Group 2: Reconfigurable Computers 30
• Group 3: Microcomputers 31
• Group 4: Single-Board Computers 32
• Group5: Mobile Computing Devices 33
TPACK Analysis Toward Teaching and Learning Microcomputers 34
• TPACK Analysis of the Interdisciplinary Microcontroller Technology 34
• Content Knowledge (The What) 35
• Technology Knowledge (The Why) 36
• Pedagogical Knowledge (The How) 38
From Computational Thinking (CT) to Micro-CT (μCT) 40
• CT Requirement and Embedded Computers 40
• Microcomputers and Abstraction Process 41
• The μCT Concept: An Onion Learning Framework 43
• “Transparent” Teaching Methods 45
The Impact of Microcontroller Technology on the Maker Industry 48
• Hardware Advancement in μC Technology 48
• Software Advancement in μC Technology 52
• The Impact of the Arduino on the μC community 52
Where Is Creativity in Embedded Computing Devices Hidden? 56
• Creativity in Mobile Computing Devices: Travel Light, Innovate Readily! 56
• Communication with the Outside World: Sensors, Actuators, and Interfaces 58
Conclusion 60
2. Embedded Programming with Arduino 61
Number Representation and Special-Function Codes 62
Arduino and C Common Language Reference 66
Working with Data (Variables, Constants, and Arrays) 68
• Arduino UART Interface to the Outside World (Printing Data) 70
• Arduino Ex.2–1 70
• Arduino Ex.2–2 76
Program Flow of Control (Arithmetic and Bitwise Operations) 79
• Arduino UART Interface (Flow of Control and Arithmetic/Bitwise Examples) 84
• Arduino Ex.2–3 84
• Arduino Ex.2–4 86
• Arduino Ex.2–5 86
• Arduino Ex.2–6 91
• Arduino Ex.2–7 96
Code Decomposition (Functions and Directives) 102
• Arduino Ex.2–8 102
Conclusion 106
• Problem 2–1 (Data Output from the μC Device: Datatypes and Bytes Reserved by the hw) 106
• Problem 2–2 (Data Output from the μC Device: Logical Operators in Control Flow) 106
• Problem 2–3 (Data Input to the μC Device: Arithmetic and Bitwise Operations) 106
• Problem 2–4 (Code Decomposition) 106
3. Hardware Interface with the Outside World 107
Digital Pin Interface 108
• Arduino Ex.3–1 108
• Arduino Ex.3–2 110
• Arduino Ex.3–3 115
• Arduino Ex.3–4 115
• Arduino Ex.3–5 116
Analog Pin Interface 120
• Arduino Ex.3–6 122
• Arduino Ex.3–7 124
Interrupt Pin Interface 127
• Arduino Ex.3–8 127
UART Serial Interface 130
• Arduino Ex.3–9 131
• Arduino Ex.3–10 132
• Arduino Ex.3–11 133
SPI Serial Interface 136
• Arduino Ex.3–12 138
• Arduino Ex.3–13 145
• Arduino Ex.3–14 150
• Arduino Ex.3–15 156
I2C Serial Interface 158
• Arduino Ex.3–16 160
• Arduino Ex.3–17 166
• Arduino Ex.3–18 171
• Arduino Ex.3–19 179
Conclusion 184
• Problem 3–1 (Data Input and Output to/from the μC Using Push-Button and LED IO Units) 184
• Problem 3–2 (PWM) 184
• Problem 3–3 (UART, SPI, I2C) 184
4. Sensors and Data Acquisition 185
Environmental Measurements with the Arduino Uno 186
• Arduino Ex.4–1 186
• DAQ Accompanying Software of the Ex.4–1 193
• DAQ Accompanying Software with Graphical Monitoring Feature via gnuplot 202
• Arduino Ex.4–2 206
Orientation, Motion, and Gesture Detection with Teensy 3.2 210
• Arduino Ex.4–3 210
• Arduino Ex.4–4 213
• Arduino Ex.4–5 215
• Arduino Ex.4–6 222
• DAQ Accompanying Software for Orientation, Motion, and Gesture Detection with gnuplot 230
• Real-Time Monitoring with Open GL 233
Distance Detection and 1D Gesture Recognition with TinyZero 239
• Arduino Ex.4–7 240
• Arduino Ex.4–8 244
• DAQ Accompanying Software for Distance Measurements 248
Color Sensing and Wireless Monitoring with Micro:bit 250
• Arduino Ex.4–9 250
• Arduino Ex.4–10 255
• Open GL Example Applying to RGB Sensing 258
• Arduino Ex.4–11 261
Conclusion 266
• Problem 4–1 (Data Acquisition of Atmospheric Pressure) 266
• Problem 4–2 (Fusion of Linear Acceleration and Barometric Altitude) 266
• Problem 4–3 (1D Gesture Recognition) 266
• Problem 4–4 (Color Sensing) 266
5. Tinkering and Prototyping with 3D Printing Technology 267
Tinkering with a Low-Cost RC Car 268
• Arduino Ex.5–1 273
• Arduino Ex5–2 277
A Prototype Interactive Game for Sensory Play 280
• Hardware Boards of the Prototype System 281
• Assembly Process of the 3D Printed Parts of the System’s Enclosure 285
• Firmware Code Design and User Instructions 292
• Arduino Ex.5–3 293
• Arduino Ex.5–4 296
• Arduino Ex.5–5 299
• Arduino Ex.5–6 303
3D Printing 306
• Modeling 3D Objects with FreeCAD Software 306
• Preparing the 3D Prints with Ultimaker Cura Software 313
• 3D Printing with Prima Creator P120 317
• Presentation of the Rest 3D Models of the Prototype Interactive Game 323
Prototype B (Modeling the battery.stl Part)
Prototype C (Modeling the booster.stl Part)
Prototype D (Modeling the speaker.stl Part)
Prototype E (Modeling the cover.stl Part)
Prototype F (Modeling the button.stl Part)
Prototype G (Modeling the sensor.stl.Part)
Prototype H (Modeling the sensor.stl Part)
Conclusion 341
• Problem 5–1 (Tinkering with a Low-Cost RC Car) 341
• Problem 5–2 (A Prototype Interactive Game for Sensory Play) 341
• Problem 5–3 (A Prototype Interactive Game for Sensory Play) 341
• Problem 5–4 (A Prototype Interactive Game for Sensory Play) 341
• Problem 5–5 (3D Printing) 341
References 347
Appendix: List of Abbreviations 343














