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Age of Invisible Machines: A Practical Guide to Creating a Hyperautomated Ecosystem of Intelligent Digital Workers

Age of Invisible Machines: A Practical Guide to Creating a Hyperautomated Ecosystem of Intelligent Digital Workers (Hardcover)

Wilson, Robb (지은이)
Wiley
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Age of Invisible Machines: A Practical Guide to Creating a Hyperautomated Ecosystem of Intelligent Digital Workers
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책 정보

· 제목 : Age of Invisible Machines: A Practical Guide to Creating a Hyperautomated Ecosystem of Intelligent Digital Workers (Hardcover) 
· 분류 : 외국도서 > 경제경영 > 사무자동화
· ISBN : 9781119899921
· 쪽수 : 288쪽
· 출판일 : 2022-09-27

목차

Preface By Josh Tyson xi

Acknowledgments xv

Introduction By Robb Wilson xvii

Part I Imagining an Ecosystem of Intelligent Digital Workers 1

1 Hyperautomation Is Already Here 3

Get ready for the implications directly engaging with technology through conversation will bring.

2 What Conversational Artificial Intelligence Is—and Isn’t 15

Automation solutions are part of an ecosystem of technologies working in concert.

3 Competing in the Age of Hyperautomation 25

Hyperautomating means accomplishing more with less while automating new and more sophisticated processes. You have to move fast, you have to take risks, and you have to be ready to fail.

4 The Ethics of Experiential AI 33

“We shape our tools and thereafter our tools shape us.”

5 How Hyperautomation Can Change the World 41

Where there are disruptive innovations being sequenced, there are hyperdisruptions.

6 This Journey Has Been Personal 67

The content in this book derives from 2,000,000+ hours of testing with over 30,000,000 people participating across 10,000 conversational applications.

Part II Planning an Ecosystem of Intelligent Digital Workers 71

7 Learning the Terms 75

The journey to an intelligent ecosystem of digital workers will likely be arduous and complex, but it’s also a journey of self-discovery.

8 The Dream vs. Reality 83

The ice-bath reality is that creating an intelligent digital ecosystem requires more than just a few machines thrown at a few different problem areas.

9 Ecosystem Evolution Explained 87

There are four evolutionary phases that an intelligent digital worker can move through as it becomes better at completing tasks.

10 Teams and the Co-Creation Mindset 97

The core enablement team will guide your whole organization as the creators and keepers of your strategy.

11 Preparing Tools and Architecture 109

This is a big undertaking, and you need to make sure you’re equipped with the right tools.

12 Vetting Your Vendors 135

Asking vendors the right questions early on can avoid time wasted exploring inadequate tools and platforms for hyperautomation.

13 Articulating Your Strategy to Others 143

The challenge is getting the decision makers to accept the fact that this requires involvement from—and potentially the restructuring  of—every department inside your organization.

Part III Building an Ecosystem of Intelligent Digital Workers 153

14 The Process of Hyperautomating 155

A proper strategy for achieving and maintaining hyperautomation includes everyone in your workforce, leveraging individual areas of expertise.

15 Design Strategy for Hyperautomation 173

Users aren’t comparing their experience with your solution to experiences with other similar technologies—they’re comparing them to conversations with other humans.

16 Production Design for Hyperautomation 191

Production design finds conversational designers creating the experiences people will have conversing with machines.

17 Best Practices in Conversational Design 201

Through building thousands of conversational AI applications over the past decade, I’ve identified nearly 60 best practices for conversational design.

Part IV Conclusion 227

18 Where Do We Go from Here? 229

Notes 235

About The Authors 241

Index 243

저자소개

롭 윌슨 (지은이)    정보 더보기
OneReach.ai의 설립자이자 수석 디자이너 겸 최고 기술자다. 2022년 가트너에서 비전 완성도 및 실행 능력을 인정받아 ‘엔터프라이즈 대화형 AI 플랫폼’ 부문 리더로 선정됐다. 사용자 중심 디자인에 대한 깊은 이해를 바탕으로 초자동화를 실현하는 데 20년 이상 매진한 그는 UX 매거진(UX Magazine)을 창립해 세계 최대 규모의 경험 디자인 커뮤니티로 성장시켰다. 또한, 15개의 스타트업을 세웠고, 디자인 및 기술 분야에서 130개가 넘는 상을 수상했다.
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