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· 분류 : 외국도서 > 컴퓨터 > 가상세계
· ISBN : 9781119933878
· 쪽수 : 304쪽
목차
Introduction 1
Part 1: Getting Started with the Metaverse 5
Chapter 1: Making Sense of the Metaverse 7
Chapter 2: Investigating Metaverse Platforms 19
Chapter 3: Staying Safe in the Metaverse 41
Chapter 4: Mastering Money in the Metaverse 51
Part 2: Engaging in Hobbies and Personal Interests 67
Chapter 5: Getting into Experiential Gaming 69
Chapter 6: All About Headsets 81
Chapter 7: Getting Equipped to Game in the Metaverse 95
Chapter 8: Enjoying Entertainment in the Metaverse 113
Chapter 9: Getting Involved with Your Interests in the Metaverse 125
Part 3: Creating a Business in the Metaverse 137
Chapter 10: Getting Familiar with Business Essentials 139
Chapter 11: Getting the Word out to the Metaverse 151
Chapter 12: The Future of Work in the Metaverse 169
Chapter 13: Hiring, Training, and Connecting Employees 183
Part 4: The Future of Industry in the Metaverse 193
Chapter 14: Teaching and Learning in the Metaverse 195
Chapter 15: Health Care, Fitness, and Well-Being 209
Chapter 16: Moving Events into the Metaverse 225
Chapter 17: Woo-Hoo! Going Meta in Sports and Gaming 235
Part 5: The Part of Tens 251
Chapter 18: Ten Ways the Metaverse Can Help Businesses 253
Chapter 19: Ten Use Cases in the Metaverse 261
Index 267