책 이미지
책 정보
· 제목 : Psychology of Game Design (Hardcover) 
· 분류 : 외국도서 > 예술/대중문화 > 예술 > 일반
· ISBN : 9781138627949
· 쪽수 : 304쪽
· 분류 : 외국도서 > 예술/대중문화 > 예술 > 일반
· ISBN : 9781138627949
· 쪽수 : 304쪽
목차
- The Psychology of Why People Play
- What Psychologists Know About Play On Development
- Self Determination Theory
- Social Benefits of Play
- Playing For Flow
- Ethics
- EXERCISE1
- Unlocking Our Creativity
- The Inspired Creative Individual
- Creating Together
- The Role of Trust
- Creativity For Players
- Ethics
- EXERCISE2
- The Power of Immersion
- A Suspension of Disbelief
- The Value Of Escapism
- Flow, Frustration and Pace
- Immersion and Sensory Feedback
- Ethics
- EXERCISE3
- Confidence Through Mastery
- Constant Learning Machines
- Proving To Ourselves and Other
- Reinforcing Confidence
- Failure Is A Mirror To Success
- Ethics
- EXERCISE4
- Choosing Our Own Adventures
- Whose Game Is This Anyway?
- Designer Led Experiences
- Puzzles or Games
- The Importance of Autonomy
- Ethics
- EXERCISE5
- The Magic of Habit
- Games Design As Manipulation
- Skinner Boxes and Operant Conditioning
- Ethics and Efficacy Of Brainwashing
- How Transparency & Disengagement Improves Games
- Ethics
- EXERCISE6
- Unfinished Business
- A Heroes Journey
- Completion And Cliffhangers
- Persistent Worlds And The Promise Of Future Glory
- The Role of Constraints In Play
- Ethics
- EXERCISE7
- A Sense Of Fair Play
- The Role Of Rules In Games
- Emotions and Perception Of Fairness
- Paying To Win
- Future Value
- Ethics
- EXERCISE8
- Predictable Uncertainty
- Why We Crave Certainty
- Randomness And Complex Systems
- Emergent Properties And Ambiguous Strategies
- Our Own Success or Failure
- Ethics
- EXERCISE9
- Playing Together
- Limitations of Leaderboards
- Social Identity And Games
- A Social Journey
- The Massively Single Player Game
- Ethics
- EXERCISE11
- Rethinking Player Motivation
- Behavioral Segmentation
- Player Lifecycle and Engagement
- Mode of Use: Do We Choose Devices Or Do They Define Us?
- Psycho structural elements of play
- Ethics
- EXERCISE12
- Why Players Stop Playing
- Downloads Are Not Engagement
- ‘Spite’, ‘Disgust’ And Business Models
- Failure To Re-engage
- Churn Happens
- Ethics
- EXERCISE13
- The Psychology Of Pay
- Ethics of consumer psychology
- Hot Or Cold Decision Making
- Reciprocation & Resent
- Unintended Consequences Of Incentives
- What Makes A Whale Sing?
- Ethics
- EXERCISE14
- Mindful Design
- Putting Players First
- Transparency and Disengagement
- Evidence Based Design
- Ethical Game Design
- Ethics
- EXERCISE15
추천도서
분야의 베스트셀러 >