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Psychology of Game Design

Psychology of Game Design (Hardcover)

Clark, Oscar, Berni Good (지은이)
  |  
Focal Pr
2023-12-31
  |  
245,810원

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Psychology of Game Design

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· 제목 : Psychology of Game Design (Hardcover) 
· 분류 : 외국도서 > 예술/대중문화 > 예술 > 일반
· ISBN : 9781138627949
· 쪽수 : 304쪽

목차

    1. The Psychology of Why People Play

    1. What Psychologists Know About Play On Development
    2. Self Determination Theory
    3. Social Benefits of Play
    4. Playing For Flow
    5. Ethics
    6. EXERCISE1

    1. Unlocking Our Creativity

    1. The Inspired Creative Individual
    2. Creating Together
    3. The Role of Trust
    4. Creativity For Players
    5. Ethics
    6. EXERCISE2

    1. The Power of Immersion

    1. A Suspension of Disbelief
    2. The Value Of Escapism
    3. Flow, Frustration and Pace
    4. Immersion and Sensory Feedback
    5. Ethics
    6. EXERCISE3

    1. Confidence Through Mastery

    1. Constant Learning Machines
    2. Proving To Ourselves and Other
    3. Reinforcing Confidence
    4. Failure Is A Mirror To Success
    5. Ethics
    6. EXERCISE4

    1. Choosing Our Own Adventures

    1. Whose Game Is This Anyway?
    2. Designer Led Experiences
    3. Puzzles or Games
    4. The Importance of Autonomy
    5. Ethics
    6. EXERCISE5

    1. The Magic of Habit

    1. Games Design As Manipulation
    2. Skinner Boxes and Operant Conditioning
    3. Ethics and Efficacy Of Brainwashing
    4. How Transparency & Disengagement Improves Games
    5. Ethics
    6. EXERCISE6

    1. Unfinished Business

    1. A Heroes Journey
    2. Completion And Cliffhangers
    3. Persistent Worlds And The Promise Of Future Glory
    4. The Role of Constraints In Play
    5. Ethics
    6. EXERCISE7

    1. A Sense Of Fair Play

    1. The Role Of Rules In Games
    2. Emotions and Perception Of Fairness
    3. Paying To Win
    4. Future Value
    5. Ethics
    6. EXERCISE8

    1. Predictable Uncertainty

    1. Why We Crave Certainty
    2. Randomness And Complex Systems
    3. Emergent Properties And Ambiguous Strategies
    4. Our Own Success or Failure
    5. Ethics
    6. EXERCISE9

    1. Playing Together

    1. Limitations of Leaderboards
    2. Social Identity And Games
    3. A Social Journey
    4. The Massively Single Player Game
    5. Ethics
    6. EXERCISE11

    1. Rethinking Player Motivation

    1. Behavioral Segmentation
    2. Player Lifecycle and Engagement
    3. Mode of Use: Do We Choose Devices Or Do They Define Us?
    4. Psycho structural elements of play
    5. Ethics
    6. EXERCISE12

    1. Why Players Stop Playing

    1. Downloads Are Not Engagement
    2. ‘Spite’, ‘Disgust’ And Business Models
    3. Failure To Re-engage
    4. Churn Happens
    5. Ethics
    6. EXERCISE13

    1. The Psychology Of Pay
    2. Ethics of consumer psychology

    1. Hot Or Cold Decision Making
    2. Reciprocation & Resent
    3. Unintended Consequences Of Incentives
    4. What Makes A Whale Sing?
    5. Ethics
    6. EXERCISE14

    1. Mindful Design

    1. Putting Players First
    2. Transparency and Disengagement
    3. Evidence Based Design
    4. Ethical Game Design
    5. Ethics
    6. EXERCISE15

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