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Serious Play : Literacy, Learning and Digital Games

Serious Play : Literacy, Learning and Digital Games (Paperback)

Catherine Beavis, Michael Dezuanni, Joanne O'Mara (엮은이)
Taylor & Francis Ltd
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Serious Play : Literacy, Learning and Digital Games
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· 제목 : Serious Play : Literacy, Learning and Digital Games (Paperback) 
· 분류 : 외국도서 > 교육/자료 > 교육 > 컴퓨터/기술
· ISBN : 9781138689411
· 쪽수 : 234쪽
· 출판일 : 2017-05-12

목차

Table of Contents

Preface to the book

Theme 1 preface: Student approaches to games-based learning

  1. Serious Play: Literacy, learning, and digital games
  2. Catherine Beavis

  3. "A game isn’t a game without interaction": Students’ thoughts about the use of digital games in school
  4. Catherine Beavis, Roberta Thompson, and Sandy Muspratt

  5. Impassioned learning and Minecraft
  6. Michael Dezuanni and Joanne O’Mara

    Theme 2 preface: Changing game-play for the classroom context

  7. Negotiating pedagogical transformation and identity performance through gameplay in Statecraft X
  8. Roberta Thompson, Catherine Beavis, and Jason Zagami

  9. Curating the curriculum with digital games
  10. Michael Dezuanni and Jason Zagami

    Theme 3 preface: Teachers’ work and games-based pedagogies

  11. The non-gamer teacher, the quiz & pop teacher, and the Kinect teacher
  12. Sarah Prestridge

  13. Narratives come to life through coding: Digital game-making as Language and Literacy curriculum
  14. Joanne O’Mara

    Theme 4 preface: Digital literacies in the wild?multimodality, materiality and embodiment

  15. Mining the Cli-Fi world: Renegotiating the curriculum using Minecraft
  16. Joanne O’Mara and Kynan Robinson

  17. Games as text and games as action: English, literacy and digital games
  18. Catherine Beavis, Sarah Prestridge, and Joanne O’Mara

  19. Material and discursive learning with Minecraft and Lego
  20. Michael Dezuanni

    Theme 5 preface: Assessment, digital games and teachers as creative professionals

  21. Serious outcomes from Serious Play: Teachers’ beliefs about assessment of games based learning in schools
  22. Leonie Rowan and Catherine Beavis

  23. Playing, making and analysing games: Cases of assessment and Serious Play
  24. Leonie Rowan

  25. Quests, achievements and experience points: Opportunities to level up through school-based Serious Play

Leonie Rowan and Sarah Prestridge

Post Script

이 포스팅은 쿠팡 파트너스 활동의 일환으로,
이에 따른 일정액의 수수료를 제공받습니다.
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도서 DB 제공 : 알라딘 서점(www.aladin.co.kr)
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