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· 분류 : 외국도서 > 예술/대중문화 > 영화/비디오 > 역사/비평
· ISBN : 9781138856516
· 쪽수 : 264쪽
· 출판일 : 2015-12-14
목차
PREFACE TO THE SECOND EDITION
PREFACE TO THE FIRST EDITION
ACKNOWLEDGMENTS
INTRODUCTION
CHAPTER 1 Rhythmic Intuition
Intuitive Thinking
Movement and Intuition
Rhythm is Made of Movement
Noticing Movement as Rhythm
Feeling Movement’s Rhythmic Potential
Empathy with Movement: Experience, Body and Brain
Being Rhythm & Thinking Rhythmically
CHAPTER 2 Editing as Choreography
Shifting the Discussion from Music to
Pulse
Movement Phrases
Why Bother with Phrasing?
Phrasing Considerations
CHAPTER 3 Timing, Pacing, and Trajectory Phrasing
Timing
Pacing
Trajectory Phrasing
CHAPTER 4 Tension, Release, and Synchronization
Tension and Release
Synchronization
Case Study in Tension, Release, and Synchronization:
Broadcast News
CHAPTER 5 Physical, Emotional, and Event Rhythms
Three Kinds of Movement
Good Editing is Not Invisible
CHAPTER 6 Physical Rhythm
Re-choreographing
Physical Storytelling
Dancing Edits
Singing the Rhythm
Case Study: "Now" Scene from Thursday’s Fictions
CHAPTER 7 Emotional Rhythm
Prepare, Action, Rest
The Actor’s Actions
Beats
Case Study: The Hours
CHAPTER 8 Event Rhythm
First Scenes
Dramatic Questions
Structures as Event Patterns
Energy, Pace and Timing
Creating Structure and Rhythm Simultaneously
Real Events v. Fictional Events
Reintegrating Rhythms
Case Study: The Godfather
Case Study: Goodfellas
CHAPTER 9 Style
Thematic Montage
Continuity Cutting
Points along the Spectrum from Thematic Montage to Continuity Cutting
Collision
Linkage
Points along the Spectrum from Collision to Linkage
Style Case Studies
Contemporary Style: After the New Wave
CHAPTER 10 Devices
Parallel Action
Parallel Action Case Studies
Slow Motion
Slow Motion Case Studies
Fast Motion
Two Quick Fast Motion Case Studies
CHAPTER 11 Editing & The Vulcan Mind Meld
The Mind Meld
Decision Making
Responsive Creativity
Power and Hierarchy
CHAPTER 12 Editing Thinking & Onscreen Drafting
Editing Thinking
What is an Onscreen Draft
Why Draft
Rapid Prototyping
Embodied Decision Making














