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책 정보
· 분류 : 외국도서 > 인문/사회 > 사회과학 > LGBT/젠더 연구
· ISBN : 9781138947924
· 쪽수 : 224쪽
· 출판일 : 2016-07-01
목차
Chapter 1 Introduction Chapter 2 Brenda Romero Chapter 3 Rebecca Ann Heineman Chapter 4 From the Beginning Chapter 5 Judy Tyrer Chapter 6 Brianna Wu Chapter 7 Karisma Williams Chapter 8 It Starts in the Classroom: Women and Computer Science Chapter 9 Jane Ng Chapter 10 Kimberly Unger Chapter 11 "You Must Be an Artist": Stereotypes and Realities about Female Game Artists Chapter 12 Laralyn McWilliams Chapter 13 Elizabeth LaPensee Chapter 14 Elizabeth Sampat Chapter 15 Erin Hoffman-John Chapter 16 Don’t Girls Hate Combat?: Variety in Game Design Chapter 17 Jennifer Brandes Hepler Chapter 18 Sheri Graner Ray Chapter 19 Write What You Know: How Female Writers Expand a Game’s Audience Chapter 20 Megan Gaiser Chapter 21 Kari Toyama Chapter 22 Good, Fast, or Cheap: What Does a Game Producer Do, Anyway? Chapter 23 Katie Postma Chapter 24 Donna Prior Chapter 25 "Just a CM…": Why Community Management Is Judged So Harshly Chapter 26 Sheri Rubin Chapter 27 The "Average Player": How Game Testing Departments Can Bias Their Results Chapter 28 Leigh Alexander Chapter 29 Mattie Brice Chapter 30 Anita Sarkeesian and Laura Hudson Chapter 31 Conclusion














