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· 분류 : 외국도서 > 컴퓨터 > 디지털 미디어 > 일반
· ISBN : 9781350202726
· 쪽수 : 264쪽
· 출판일 : 2024-06-27
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List of Illustrations Acknowledgements About the Contributors Introduction: Material Game Studies, Chloe Germaine Buckley (Manchester Metropolitan University, UK) and Paul Wake (Manchester Metropolitan University, UK) Section 1: Provocations 1. Thinking the Things We Play With, Miguel Sicart (IT University of Copenhagen, Denmark) 2. Analog Games as Infrastructure, Aaron Trammel (University of South California, USA) Section 2: Materials 3. Component parts: Board games as architecture and performance, Paul Wake (Manchester Metropolitan University, UK) 4. A Queer Touch of Fantasy Role-Play, Jack Warren (Manchester Metropolitan University, UK) 5. Lead Fantasies: The making, meaning and materiality of miniatures, Mikko Merilainen, Katriina Heljakka, Jaakko Stenros (Tampere University, Finland) Section 3: Ideologies 6. 'Men Should Try Playing the Woman's Part to See What it Feels Like. Remember ~ It's Only a Game.': The Representation of Gendered Experience in Chance-based Board Games, Holly Nielsen (Royal Holloway University, UK) 7. Deterritorializing Game Boards: Mapping Imperialism in RISK and Modern Board Games, Jonathan Ray Lee (University of Washington, USA) 8. Nature' Games in a time of Climate Crisis, Chloe Germaine Buckley (Manchester Metropolitan University, UK) Section 4: Cultures 9. Contested Spaces, Velvet Ropes, Exclusion Zones: The Pleasures and Dangers of Face-to-Face Play in Analogue Gaming Spaces, Tanya Pobuda (Ryerson and York University, Canada) 10. 'Hands, Face, Space' - The Material Turn and COVID -19, Esther McCallum Stewart (University of Staffordshire, UK) Section 5: Hybridity 11. The Cult of New (Stuff): Kickstarter's Digital/Material Tensions, Paul Booth (DePaul University, Chicago, USA) 12. The Logic of Analogue Adaptation, Nathan Altice (University of California Santa Cruz, USA) Index














