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The Game Designer's Workbook: Hands-On Tools, Exercises, Walkthroughs, and Resources for New Game Designers

The Game Designer's Workbook: Hands-On Tools, Exercises, Walkthroughs, and Resources for New Game Designers (Paperback)

Lang, Eric, Bobby Lockhart (지은이)
Wiley
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The Game Designer's Workbook: Hands-On Tools, Exercises, Walkthroughs, and Resources for New Game Designers
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책 정보

· 제목 : The Game Designer's Workbook: Hands-On Tools, Exercises, Walkthroughs, and Resources for New Game Designers (Paperback) 
· 분류 : 외국도서 > 컴퓨터 > 컴퓨터 그래픽
· ISBN : 9781394273935
· 쪽수 : 208쪽
· 출판일 : 2025-10-14

목차

How to Use This Book xi

Types of Exercises xiii

Additional Resources xiv

Setting the Stage 1

Reflection: Who Is the Game Designer You? 2

What Is .a GDD? 4

Remix: Tic-Tac-Toe (Naughts & Crosses) 8

Level Design: Mazes 11

What a Concept: Accessibility 18

Think Like a Game Designer 22

Cross-Training: Schematic Drawing 24

Breaking It Down: Capturing the Feeling 27

Randomized Game Idea: Pencil-and-Paper Games 29

Abstract Strategy 35

Reflection: A Gameplay Memory 36

Remix: Connect Four 38

What a Concept: Forks 41

Level Design: Dots and Boxes 44

Think Like a Game Designer 46

What Is .MDA? 47

Narrative Design: Abstract Strategy 49

Breaking It Down: Discretizing Time and Space 52

Narrative Design: Theming 55

Randomized Game Idea: Abstract Strategy 58

Story 63

Cross-Training: Storyboarding 64

What a Concept: Story Flow 72

Narrative Design: Roll and Move 74

Randomized Game Idea: Hidden Role 79

Breaking It Down: Anatomy of a Story 82

Sport 85

Reflection: Rules Heavy and Light 86

Level Design: Soccer/Football 88

Remix: Basketball 91

Randomized Game Idea: Sport 93

Breaking It Down: Playground Games 95

Cross-Training: Toy Design 97

Word Games 101

Reflection: Serious Games 102

Remix: Word Scramble 104

Level Design: Crossword Puzzle 108

Randomized Game Idea: Word Game 111

Remix: Hangman 113

Level Design: Word Find 115

What a Concept: Chain Reactions 118

Quantitative 121

Reflection: Player Feedback 122

Cross-Training: Probability 124

What a Concept: Emergence 128

Breaking It Down: Balance 134

What a Concept: Randomness 138

Narrative Design: Variables 140

Level Design: Race Track 142

Remix: Battling Ships 145

What a Concept: Randomness 2 150

Outside the Box 153

Reflection: Player Creativity 154

Cross-Training: Theme Park Design 156

Breaking It Down: Bodies 160

Narrative Design: Micro-RPG 163

Characters 165

Randomized Game Idea: Roll and Move 167

Cross-Training: Pub Trivia 170

Bonus Round 173

Reflection: Sources of Value in Games 174

Cross-Training: Wireframes 175

Breaking It Down: Drawing Games 177

Level Design: Sokoban 180

Reflection: Continuing to Grow 184

Further Reading 185

Appendix A: Random Dice, Cards, Letters 189

Appendix B: Additional Workspaces and Grids 191

저자소개

Lang, Eric (지은이)    정보 더보기
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Bobby Lockhart (지은이)    정보 더보기
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