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· 분류 : 외국도서 > 컴퓨터 > 컴퓨터 그래픽
· ISBN : 9781394273935
· 쪽수 : 208쪽
· 출판일 : 2025-10-14
목차
How to Use This Book xi
Types of Exercises xiii
Additional Resources xiv
Setting the Stage 1
Reflection: Who Is the Game Designer You? 2
What Is .a GDD? 4
Remix: Tic-Tac-Toe (Naughts & Crosses) 8
Level Design: Mazes 11
What a Concept: Accessibility 18
Think Like a Game Designer 22
Cross-Training: Schematic Drawing 24
Breaking It Down: Capturing the Feeling 27
Randomized Game Idea: Pencil-and-Paper Games 29
Abstract Strategy 35
Reflection: A Gameplay Memory 36
Remix: Connect Four 38
What a Concept: Forks 41
Level Design: Dots and Boxes 44
Think Like a Game Designer 46
What Is .MDA? 47
Narrative Design: Abstract Strategy 49
Breaking It Down: Discretizing Time and Space 52
Narrative Design: Theming 55
Randomized Game Idea: Abstract Strategy 58
Story 63
Cross-Training: Storyboarding 64
What a Concept: Story Flow 72
Narrative Design: Roll and Move 74
Randomized Game Idea: Hidden Role 79
Breaking It Down: Anatomy of a Story 82
Sport 85
Reflection: Rules Heavy and Light 86
Level Design: Soccer/Football 88
Remix: Basketball 91
Randomized Game Idea: Sport 93
Breaking It Down: Playground Games 95
Cross-Training: Toy Design 97
Word Games 101
Reflection: Serious Games 102
Remix: Word Scramble 104
Level Design: Crossword Puzzle 108
Randomized Game Idea: Word Game 111
Remix: Hangman 113
Level Design: Word Find 115
What a Concept: Chain Reactions 118
Quantitative 121
Reflection: Player Feedback 122
Cross-Training: Probability 124
What a Concept: Emergence 128
Breaking It Down: Balance 134
What a Concept: Randomness 138
Narrative Design: Variables 140
Level Design: Race Track 142
Remix: Battling Ships 145
What a Concept: Randomness 2 150
Outside the Box 153
Reflection: Player Creativity 154
Cross-Training: Theme Park Design 156
Breaking It Down: Bodies 160
Narrative Design: Micro-RPG 163
Characters 165
Randomized Game Idea: Roll and Move 167
Cross-Training: Pub Trivia 170
Bonus Round 173
Reflection: Sources of Value in Games 174
Cross-Training: Wireframes 175
Breaking It Down: Drawing Games 177
Level Design: Sokoban 180
Reflection: Continuing to Grow 184
Further Reading 185
Appendix A: Random Dice, Cards, Letters 189
Appendix B: Additional Workspaces and Grids 191














