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· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 언어 > JavaScript
· ISBN : 9781430266976
· 쪽수 : 476쪽
· 출판일 : 2014-04-14
목차
PART 1 1. JavaScript is Not the Language You Think It Is 2. Optimal Asset Loading 3. Performance JavaScript 4. Efficient JavaScript Data Structures PART 2 5. Faster Canvas Picking 6. Autotiles 7. Leveraging Flash for HTML5 8. Applying Performance Improvement Techniques Used in Old-School Videogames 9. Optimizing WebGL Usage 10. Playing Around with the Gamepad API PART 3 11. Introduction to WebSockets 12. Multiplayer Real-time Networking PART 4 13. Responsive Game Design: Letting Game Mechanics and Controller Inputs Flow with Your Layout 14. Making a Game That Works on Both Mobile and Desktop 15. Better Than Native: 60fps Fullscreen on Mobile 16. Creating Mobile Web Games with Canvas 2D API 17. Faster Map Rendering PART 5 18. Writing C++ on the Web with Emscripten 19. Making HTML5 Games with TypeScript 20. Best Practices When Implementing the Main Loop PART 6 21. Using Crunch for Super-compressed WebGL Textures 22. Building a 2D Map Editor in HTML5 23. Building Automated Workflows With NodeJS and Grunt 24. Build a Game with Cocos2d-html5 Library