logo
logo
x
바코드검색
BOOKPRICE.co.kr
책, 도서 가격비교 사이트
바코드검색

인기 검색어

실시간 검색어

검색가능 서점

도서목록 제공

OpenGL Insights

OpenGL Insights (Hardcover)

Patrick Cozzi, Christophe Riccio (엮은이)
  |  
Taylor & Francis
2012-07-23
  |  
282,750원

일반도서

검색중
서점 할인가 할인률 배송비 혜택/추가 실질최저가 구매하기
알라딘 231,850원 -18% 0원 11,600원 220,250원 >
yes24 로딩중
교보문고 로딩중
notice_icon 검색 결과 내에 다른 책이 포함되어 있을 수 있습니다.

중고도서

검색중
로딩중

e-Book

검색중
서점 정가 할인가 마일리지 실질최저가 구매하기
로딩중

해외직구

책 이미지

OpenGL Insights

책 정보

· 제목 : OpenGL Insights (Hardcover) 
· 분류 : 외국도서 > 컴퓨터 > 디지털 미디어 > 그래픽 어플리케이션
· ISBN : 9781439893760
· 쪽수 : 712쪽

목차

I DiscoveringTeaching Computer Graphics Starting with Shader-Based OpenGL Transitioning Students to Post-Deprecation OpenGL WebGL for OpenGL Developers Porting Mobile Apps to WebGL The GLSL Shader Interfaces An Introduction to Tessellation Shaders Procedural Textures in GLSL OpenGL SC Emulation Based on OpenGL and OpenGL ES Mixing Graphics and Compute with Multiple GPUs II RenderingGPU Tessellation: We Still Have a LOD of Terrain to Cover Anti-Aliased Volumetric Lines Using Shader-Based Extrusion 2D Shape Rendering by Distance FieldsEfficient Text Rendering in WebGLLayered Textures Rendering PipelineDepth of Field with Bokeh RenderingShadowProxies III Bending the Pipeline Real-Time Physically Based Deformation Using Transform FeedbackHierarchical Depth-Culling and Bounding Box Management on the GPUMassive Amount of Shadows with Layered Rendering Programmable Vertex Pulling Octree-Based Sparse Voxelization Using the GPU Hardware Rasterizer IV Performance Performance Tuning for Tile-Based ArchitecturesExploring Mobile vs. Desktop OpenGL PerformanceMulti-GPU Rendering on NVIDIA QuadroImproving Performance by Reducing Calls to the DriverEfficient Layered Fragment Buffer TechniquesLooking at Atomic Counter Boundaries Indexing Multiple Vertex Arrays V Transfers Asynchronous Buffer TransfersFermi Asynchronous Texture TransfersWebGL Models: End-to-EndIn-Game Video Capture with Real-Time Texture CompressionAn OpenGL Friendly Geometry File Format and its Maya Exporter VI Debugging and Profiling The OpenGL Timer QueryA Real-Time Profiling ToolBrowser Graphics Analysis and Optimizations Performance State Tracking Monitoring Graphics Memory UsageARB_debug_output: A Helping Hand for Desperate Developers VII Software Design The ANGLE Project: Implementing OpenGL ES 2.0 on Direct3D SceneJS: A WebGL-Based Scene Graph EngineFeatures and Design Choices in SpiderGLMultimodal Interactive Simulations on the Web A Subset Approach to Using OpenGL and OpenGL ESThe Build Syndrome Index

저자소개

Christophe Riccio (엮은이)    정보 더보기
펼치기
이 포스팅은 쿠팡 파트너스 활동의 일환으로,
이에 따른 일정액의 수수료를 제공받습니다.
도서 DB 제공 : 알라딘 서점(www.aladin.co.kr)
최근 본 책