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· 분류 : 외국도서 > 컴퓨터 > 디지털 미디어 > 그래픽 어플리케이션
· ISBN : 9781439893760
· 쪽수 : 712쪽
목차
I DiscoveringTeaching Computer Graphics Starting with Shader-Based OpenGL Transitioning Students to Post-Deprecation OpenGL WebGL for OpenGL Developers Porting Mobile Apps to WebGL The GLSL Shader Interfaces An Introduction to Tessellation Shaders Procedural Textures in GLSL OpenGL SC Emulation Based on OpenGL and OpenGL ES Mixing Graphics and Compute with Multiple GPUs II RenderingGPU Tessellation: We Still Have a LOD of Terrain to Cover Anti-Aliased Volumetric Lines Using Shader-Based Extrusion 2D Shape Rendering by Distance FieldsEfficient Text Rendering in WebGLLayered Textures Rendering PipelineDepth of Field with Bokeh RenderingShadowProxies III Bending the Pipeline Real-Time Physically Based Deformation Using Transform FeedbackHierarchical Depth-Culling and Bounding Box Management on the GPUMassive Amount of Shadows with Layered Rendering Programmable Vertex Pulling Octree-Based Sparse Voxelization Using the GPU Hardware Rasterizer IV Performance Performance Tuning for Tile-Based ArchitecturesExploring Mobile vs. Desktop OpenGL PerformanceMulti-GPU Rendering on NVIDIA QuadroImproving Performance by Reducing Calls to the DriverEfficient Layered Fragment Buffer TechniquesLooking at Atomic Counter Boundaries Indexing Multiple Vertex Arrays V Transfers Asynchronous Buffer TransfersFermi Asynchronous Texture TransfersWebGL Models: End-to-EndIn-Game Video Capture with Real-Time Texture CompressionAn OpenGL Friendly Geometry File Format and its Maya Exporter VI Debugging and Profiling The OpenGL Timer QueryA Real-Time Profiling ToolBrowser Graphics Analysis and Optimizations Performance State Tracking Monitoring Graphics Memory UsageARB_debug_output: A Helping Hand for Desperate Developers VII Software Design The ANGLE Project: Implementing OpenGL ES 2.0 on Direct3D SceneJS: A WebGL-Based Scene Graph EngineFeatures and Design Choices in SpiderGLMultimodal Interactive Simulations on the Web A Subset Approach to Using OpenGL and OpenGL ESThe Build Syndrome Index