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· 분류 : 외국도서 > 게임/토이 > 게임 > RP/판타지
· ISBN : 9781476677620
· 쪽수 : 226쪽
· 출판일 : 2021-08-13
목차
Acknowledgments vi
Preface
Shelly Jones 1
Introduction: From Actually Playing to Actual Play
Shelly Jones 5
What Is Actual Play?
Actual Play Reports: Forge Theory and the Forums
Evan Torner 20
Birth of a New Medium or Just Bad TV? Framing and Fractality of Actual Play
Julia J.C. Blau 32
Audience, Framing and Flow
Critical Role and Audience Impact on Tabletop Roleplay
Robyn Hope 56
Communal Narrative in Actual Play Environments: Roles of Participants, Observers and Their Intersections
Anthony David Franklin 74
"Your fun is wrong": Actual Play and Fans
Diversity and Audience Interaction in Critical Role and The Adventure Zone
G.L. van Os 88
Critical Fails: Fan Reactions to Player and Character Choices in Critical Role
Christine Dandrow 118
Actual Play Audience as Archive: Analyzing the Critical Role Fandom
Shelly Jones 136
Commodification and Pedagogy: Other Approaches and Uses of Actual Play
Consumable Play: A Performative Model of Actual Play Networks
Mariah E. Marsden and Kelsey Paige Mason 158
Actual Play as Actual Learning: What Gamers, Teachers and Designers Can Learn About Learning from Actual Play Videos
Alex Layne 189
Conclusion
Shelly Jones 208
About the Contributors 213
Index 215














