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· 분류 : 외국도서 > 컴퓨터 > 컴퓨터 그래픽
· ISBN : 9781482204742
· 쪽수 : 288쪽
목차
Why Blender
History of Blender
BLENDER’S ROADMAP
Blender User Interface
START UP BLENDER
CONTROLS AND BUTTONS
EDITOR SYSTEM
EDITOR TYPES
MODES AND CONTEXT
INTERNATIONALIZATION
Blender in a Digital Studio Pipeline
USING BLENDER FOR PREPRODUCTION TASKS
USING BLENDER FOR POSTPRODUCTION TASKS
ORGANIZE THE PROJECT IN DISK
BLENDER AND THE OPEN MOVIES
Modeling Your Main Character
MODELING IN BLENDER
MODIFIERS
MAKING PROPS
BUILDING THE ENVIRONMENT OF THE SCENE
TOPOLOGY SOLUTIONS
Applying Materials to Our Objects
PREVIEW
DIFFUSE
SPECULAR
SHADING
TRANSPARENCY
MIRROR
SUBSURFACE SCATTERING
STRAND
OPTIONS
SHADOW
Blender Internal Textures
PREVIEW
COLORS
MAPPING
INFLUENCE
UV Unwrap and External Textures
UNWRAPPING A MESH
UV LAYOUTS
EDITING UVS
OPTIMIZE THE UV MAP
COMBINE UV MAPS
REFINE LAYOUT
APPLYING IMAGES
Introduction to Rigging: Armatures and Bones
THE ARMATURE OBJECT
BONES
The Animation Process
TIMELINE AND ANIMATICS
MARKERS
KEYFRAMES
TYPES OF ANIMATION
USING CONSTRAINTS IN ANIMATION
SHAPE KEYS
WALKCYCLE
Introduction to Lighting
LAMPS
SHADOW
ENVIRONMENT LIGHT
AMBIENT OCCLUSION
RESOLVING ISSUES WITH LIGHTS
Compositing Nodes
SETTING UP NODES
USING NODES
NODE TYPES
Using Particles and Dynamics
DYNAMICS AND FORCE FIELDS
COLLISIONS
PARTICLES
SOFT BODY
CLOTH
FLUIDS
SMOKE
Render
BLENDER INTERNAL
CYCLES
EXTERNAL RENDER ENGINES
RENDER SETTINGS AND TIPS
Final Movie Compositing
USING BLENDER IN POSTPRODUCTION
Python
PYTHON API
BLENDER/PYTHON API IN FILM PRODUCTION
Film Promotion and Conclusion
CONCLUSION
Appendix
References
Index