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Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing (Hardcover)

Aditi Majumder (지은이)
  |  
Apple Academic Press Inc.
2018-02-09
  |  
180,500원

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Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing

책 정보

· 제목 : Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing (Hardcover) 
· 분류 : 외국도서 > 컴퓨터 > 컴퓨터 그래픽
· ISBN : 9781482244915
· 쪽수 : 376쪽

목차

I FUNDAMENTALS

Data

Visualization

Discretization

Representation

Noise

 

Techniques

Interpolation

Geometric Intersections

 

II IMAGE BASED VISUAL COMPUTING
Convolution

Linear Systems

Linear Filters

Implementation Details

 

Spectral Analysis

Discrete Fourier Transform

Polar Notation

Periodicity of Frequency Domain

Aliasing

Extension for 2D Interpretation

Duality

 

Feature Detection

Edge Detection

Feature Detection

Other Non-Linear Filters

 

III GEOMETRIC VISUAL COMPUTING

Geometric Transformations

Homogeneous Coordinates

Linear Transformations

Euclidean and A_ne Transformations

Concatenation of Transformations

Coordinate Systems

Properties of Concatenation

Projective Transformation

Degrees of Freedom

Non-Linear Transformations

 

The Pinhole Camera

The Model

Considerations in the Practical Camera

 

Epipolar Geometry

Background

Correspondences in Multi-View Geometry

Fundamental Matrix

Essential Matrix

Recti_cation

Applying Epipolar Geometry

 

IV RADIOMETRIC VISUAL COMPUTING

Light

Radiometry

Photometry and Color

 

Color Reproduction

Modeling Additive Color Mixtures

Color Management

Modeling Subtractive Color Mixture

Limitations

 

Photometric Processing

Histogram Processing

Image Composition

Photometric Stereo

 

V VISUAL CONTENT SYNTHESIS

The Diverse Domain

Modeling

Processing

Rendering

Application

 

Interactive Graphics pipeline

Geometric Transformation of Vertices

Clipping and Vertex Interpolation of Attributes

Rasterization and Pixel Interpolation of Attributes


 

Realism and Performance

Illumination

Shading

Shadows

Texture Mapping

Bump Mapping

Environment Mapping

Transparency

Accumulation Buffer

Back Face Culling

Visibility Culling

 

Graphics Programming

Development of Graphics Processing Unit

Development of Graphics APIs and Libraries

The Modern GPU and CUDA

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