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Developing Turn-Based Multiplayer Games: With Gamemaker Studio 2 and Nodejs

Developing Turn-Based Multiplayer Games: With Gamemaker Studio 2 and Nodejs (Paperback)

Rajiv (지은이)
Springer
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Developing Turn-Based Multiplayer Games: With Gamemaker Studio 2 and Nodejs
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· 제목 : Developing Turn-Based Multiplayer Games: With Gamemaker Studio 2 and Nodejs (Paperback) 
· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781484238608
· 쪽수 : 206쪽
· 출판일 : 2018-11-29

목차

Chapter 1: An introduction to Game Maker Studio 2 Chapter Goal: This chapter helps the reader get started with GMS2, how to download and install it, getting started with a project, an overview of the interface (which will act as a reference later if need be) No of pages: 20 Sub -Topics 1. Downloading and installing GamerMaker Studio 2. Breaking down the interface - where to find what/what does this button do? Chapter 2: Chapter 2: Introduction to GML Chapter Goal: This chapter serves as an introduction to GML, what is new in GML in GMS2 and how to get started with writing code. This chapter will not be in-depth and will not cover all the functions available in GMS2, but will be a language overview by creating a small game. No of pages: 40 Sub - Topics 1. Writing code in GMS2 - Scripts, Objects and Events 2. Data Types and Variables and Scope 3. Assignments and Expressions 4. Arrays and Data Structures 5. Language Features and Program flow control statements 6. Functions Chapter 3: Making your first game Chapter Goal: The goal of this chapter is to start on our main game, but a single player version of it. It starts off with a game design process where we plan well in advance what we are going to do; and moves on to talk about how to translate ideas from paper to a prototype. We then move on to build the game from the prototype, adding more complex behaviors and features. No of pages : 70 Sub - Topics: 1. Game Design 101 - a reusable process/framework 2. Planning your game 3. Rooms, Sprites and Objects 4. Building a single player version 5. Getting the core mechanics in place 6. HUDs, Menus and more Chapter 4: An introduction to NodeJS Chapter Goal: This chapter introduces the reader to NodeJS and how one can get started with it. Some level of JavaScript knowledge is required. We will setup a small server and work with Express. No of pages: 15 Sub - Topics: 1. Installing NodeJS 2. Your first program 3. Extending the server with express Chapter 5: Talking to your server Chapter Goal: This chapter focuses on integrating our game with our NodeJS server. At first, we will create a feature which reads a list of news updates from the server and display it when the game loads. As a second exercise, we try to read and post a high scores table. No of pages: 40 Sub - Topics: 1. Getting data - A daily news and updates ticker 2. Setting data - A simple high scores page Chapter 6: Introducing the multiplayer game Chapter Goal: In this chapter, we will implement the game logic on the server - finding a player, starting a game session, playing the game, syncing data etc. No of pages: 50 Sub - Topics: 1. Representing the player and their data 2. Finding a player 3. Playing the game on the server 4. Game session - syncing data across the server and clients

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