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Applied Reinforcement Learning with Python: With Openai Gym, Tensorflow, and Keras

Applied Reinforcement Learning with Python: With Openai Gym, Tensorflow, and Keras (Paperback)

Taweh Beysolow (지은이)
Apress
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Applied Reinforcement Learning with Python: With Openai Gym, Tensorflow, and Keras
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책 정보

· 제목 : Applied Reinforcement Learning with Python: With Openai Gym, Tensorflow, and Keras (Paperback) 
· 분류 : 외국도서 > 컴퓨터 > 인공지능(AI)
· ISBN : 9781484251263
· 쪽수 : 168쪽
· 출판일 : 2019-08-24

목차

Chapter 1:  Introduction to Reinforcement Learning

Chapter Goal: Inform the reader of the history of the field, its current applications, as well as generally discussing the outline of the text and what the reader can expect to learn 
No of pages 10
Sub -Topics
1. What is reinforcement learning? 
2. History of reinforcement learning 
3. Applications of reinforcement learning 

Chapter 2:  Reinforcement Learning Algorithms
Chapter Goal: Establishing an understanding with the reader about how reinforcement learning algorithms work and how they differ from basic ML/DL methods. Practical examples to be provided for this chapter

No of pages: 50 

Sub - Topics
1. Tabular solution methods
2. Approximate solution methods 

Chapter 3:  Q Learning 
Chapter Goal: In this chapter, readers will continue to build on their understanding of RL by solving problems in discrete action spaces 
No of pages : 40 
Sub - Topics:  
1. Deep Q networks
2. Double deep Q learning

Chapter 4: Reinforcement Learning Based Market Making 
Chapter Goal: In this chapter, we will focus on a financial based use case, specifically market making, in which we must buy and sell a financial instrument at any given price. We will apply a reinforcement learning approach to this data set and see how it performs over time 
No of pages: 50
Sub - Topics: 
1. Market making 
2. AWS/Google Cloud
3. Cron 

Chapter 5: Reinforcement Learning for Video Games 
Chapter Goal: In this chapter, we will focus on a more generalized use case of reinforcement learning in which we teach an algorithm to successfully play a game against computer based AI.  
No of pages: 50
Sub - Topics: 
1. Game background and data collection  

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Taweh Beysolow (지은이)    정보 더보기
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