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· 제목 : Modeling and Animation Using Blender: Blender 2.80: The Rise of Eevee (Paperback) 
· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781484253397
· 쪽수 : 295쪽
· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781484253397
· 쪽수 : 295쪽
목차
Chapter 1: The Tour!
Chapter Goal: This chapter introduces reader to the basics of Blender 3D.
Sub -Topics
The root of Blender
Why Blender?
What’s with Blender Eevee?
Installation
The face of Blender Eevee
Chapter 2: Blending with Blender 2.80
Chapter Goal: The goal of this chapter is to introduce 3D modelling, 3D texturing, and lighting works with Blender. It also discuss the basics of UV mapping, curves and nurbs, sculpting, etc.
Sub - Topics
Modelling with Blender 3D
Vertices, lines, and meshes
Objects
Sculpitng with Blender 3D
Stroke and curves
Texture and texture mask
Materials
Material properties
Material nodes
Use of IOR and PBR shader
Texture properties
Texture types
Texture nodes
UV mapping
Lights
Shadows
Volume lighting
Lighting rigs
HDRI
Curves
Nurbs
Paths
Text
Chapter 3: Let’s Animate
Chapter Goal: This chapter will discuss the basic of rigging and animation in Blender 3D. It will also discuss physics and particles.
Sub - Topics:
Constraints
Armatures
Lattice
Quick effects
Gravity
Baking physics simulation
Physics types
Chapter 4: The Future of Game Engine
Chapter Goal: This chapter will discuss the game engine of Blender 3D, especially game engine in Blender Eevee.
Sub - Topics:
Game engine in 2.79b
Game engine in 2.80
Appendix A - List of IOR
Appendix B - List of Blender hotkeys
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